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Dying Light 2 Spring Update Version 1.068 for Patch 1.22 Adds New Tower Raid Content
Posted:
04.17.2025 11:00:08
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Key Takeaways- The update introduces 27 new weapons, including elemental weapons and pistols, along with exclusive skins and items for Tower Raid.
- Co-op improvements address enemy behavior synchronization, reduce teleporting and lagging, and enhance the HUD for better situational awareness.
- A new visual mods tool for PC allows players to customize textures in the environment, on weapons, and clothing.
Spring is in the air in Villedor, and Techland is celebrating the changing seasons, the developers have released Dying Light 2 update 1.068, which is for version 1.22.
Those still playing the zombie game on last-gen, the patch will show up as Dying Light 2 version 1.68, and it includes the same new content and gameplay changes.
What can players expect from this seasonal content drop? There are co-op improvements, new weapons, and rewards for Tower Raid, more and a lot more.
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Dying Light 2 Spring Update 1.068 / 1.68 Brings New Content and Co-Op Improvements

Tower Raid — new weapons and rewards
The latest patch introduces an expanded arsenal with the addition of 27 new weapons (including 24 Elemental Weapons and 3 Elemental Pistols you asked for as well), each offering unique capabilities and strategic advantages, encouraging players to explore and adapt their gameplay styles. In tandem with this, the rewards have been updated, offering an array of enticing exclusive skins and other items. Among these rewards, you can find a highly anticipated Breach outfit that allows you to roam the city with the first of the original Tower Raid skins.
Additionally, we’ve implemented several UX improvements to ensure a seamless reward experience. Players can now claim rewards at their convenience, eliminating the risk of missing out on unlocked items. Furthermore, we’ve enhanced communication on the HUD to clearly indicate when rewards are earned, ensuring that players are always informed about their progress and achievements.
Co-op improvements
In the Spring Update, you’ll experience a slew of enhancements designed to elevate your co-op experience. We have addressed and resolved various enemy behavior issues affected by synchronization between players. This intends to ensure smoother gameplay and reduced discrepancies, including the amount of enemies teleporting and lagging.
The HUD has also received substantial improvements, providing clearer visual cues and streamlined access to vital information, ultimately enhancing situational awareness with multiple players on screen.
We’re not stopping here, though! The co-op feature remains a key focus, and we’ve been making steady progress on it over the past few months. Our commitment to enhancing it will continue into the future.
Visual Mods tool
Ever wished you could change a specific detail in Villedor? Add a splash of color here, or add a darker, moodier atmosphere there? Look no further as we’re thrilled to introduce a new visual mods tool to Dying Light 2 Developer Tools. Currently available for PC, it offers a wide range of customization options, allowing players to modify textures in the environment, on weapons and even clothing. While visual mods are only available on PC for now, we’re hard at work making them available on consoles soon to encourage the entire community to get even more creative!
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Gameplay Fixes and Improvements in Dying Light 2’s Latest Game Update on April 17

Co-op
- Fixed the issue with GRE Aberration teleporting in co-op during its mission
- Fixed the issue with Volatiles occasionally teleporting between ground and higher surfaces
- Fixed the issue with the van conversation not playing until all players are nearby during The Breakthrough quest
Tower Raid
- Fixed the issue with Biters sometimes teleporting while traversing climbable objects, e.g., tables
- Fixed the issue with Tower Raid achievements tracking the wrong kind of damage (blunt instead of slashing)
- Fixed the issue with the slope on the upper part of the roof causing Virals and Biters to slide while in a frozen pose
- Fixed the issue with the wardrobe not being moved for peers when the host is too far from them in co-op
- Fixed the meshes of firearms found in chests
- Fixed the issue where the player might become stuck when sliding between multiple tables and sofas
Gameplay
- Fixed the issue with some ranged weapons and tools’ sound sometimes glitching when used during Parkour Shot
- Fixed the issue with ragdolls sometimes not applying correctly when performing ground pound
- Fixed the issue with the enemy not being synced properly during finishers in tight spaces
- Fixed the issue of allowing players to get outside the elevator cabin
Technical
- Fixed the issue with the Snake Warrior’s boots sometimes displaying Killer Krampus boots
- Fixed the issue of audio sometimes missing in random parts of the cutscene right after skipping the prologue
- Fixed the issue with the map sometimes showing only icons
- Fixed various crashes
- Fixed the issue when sometimes hanging from the metro wagon will cause Aiden to get sent into the air
- Fixed the issue when the player receives less XP upon killing multiple enemies simultaneously
- Fixed the issue with PS5 Haptic Feedback sometimes not working properly after performing specific actions
- Fixed the issue where weapons would sometimes stay in the hands of the character model during various animations
- Fixed the issue with some weapons missing shadows
- Fixed the issue with the game crashing when the player continuously fast travels between metro stations
Don’t be surprised if Techland releases another update to fix any issues from the Spring Patch.
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