Endzone A World Apart is now available in Early Access via Steam and GOG
04.03.2020 15:00:10 Gentlymad Studios and Assemble Entertainment are today very happy and thrilled to announce that their post-apocalyptic city-builder Endzone: A World Apart is now available in Early Access via Steam and GOG.
The cool physics-based puzzle game Radical Relocation is coming to Steam Early Access this Spring
04.03.2020 13:00:10 Together with developers Winglett Entertainment, Iceberg Interactive is excited to announce their collaboration on challenging physics-based puzzle game "Radical Relocation", coming to Steams Early Access Program in Spring 2020.
The frenetic firefighting multiplayer game Embr is coming to Steam Early Access this Spring
04.03.2020 13:00:10 Curve Digital and Muse Games are today super excited and happy to announce that their frenetic firefighting multiplayer game Embr is coming to Steam Early Access this Spring (2020).
The donut-themed adventure game Cranked Up is coming to Steam Early Access on May 19th, 2020
04.03.2020 13:00:10 The French indie developers BBlack Studio is pleased to announce that crazy rocket-fueled donuts are heading to Steam Early Access on May 19th with their upcoming game "Cranked Up".
Elder Scrolls Online's Greymoor Is More Than Just Skyrim Nostalgia
The latest big, new chapter expansion for Elder Scrolls Online, titled Greymoor, takes players to a large chunk of Skyrim that’s been left unexplored in the sprawling Tamriel MMO thus far. Rather than introducing all of the missing snowy mountains to the north, Greymoor focuses on Western Skyrim, including Morthal and Solitude, and expands the Blackreach, a massive underground cavern system fans of The Elder Scrolls V might recall visiting.
Similar to The Year of the Dragon in 2019, Elder Scrolls Online is currently in the middle of The Dark Heart of Skyrim storyline, which began with the Harrowstorm dungeon DLC earlier this year, but Greymoor is the first big narrative-focused launching pad of the year.
In lieu of a hands-on demo session at GDC this year, since the conference was canceled, I got to check out a pre-release version of the new Greymoor chapter on a remote preview server last week to see the new sights and try out the new skills and systems.
In terms of the size of the overland and underground zones, plus new delves, public dungeons, cities, and more, there is a lot of content in Greymoor. Although I appreciated the dragons in the Elsweyr expansion and enjoy playing the latest Necromancer class, the locales themselves, environmental design, and general setting weren’t appealing to me. Coming off of Summerset, which is one of the most beautiful and vibrant zones in any MMO I’ve ever played, Elsweyr was a dry and grim punch in the gut. That may have been part of the point, but it didn’t make it any more enjoyable to explore since everything just kind of looked the same.
Greymoor doesn’t seem to have that problem. A lot of the overworld is covered in snow, yes, but much of it isn’t actually and nearly half of the new content is actually underground in the Blackreach. Even though the Blackreach existed already in Skyrim all the way back in 2011, keep in mind that Elder Scrolls Online takes place roughly 1,000 years prior and is in a whole different era. Many more areas are accessible in Blackreach now that aren’t then and that brings up some exciting narrative potential.
During my time with Greymoor I tried to take a shotgun approach to see and do as much as I could rather than drilling down into any one facet with too much intensity. For example, the new storyline is centered around the Icereach Coven of witches (which you might recall from the Harrowstorm DLC, specifically the Icereach dungeon) and the summoning of violent Harrowstorms that open up portals to the sky and cause people to disappear. These are the new open-world events much like the original Dark Anchors, Summerset’s Abyssal Geysers, and Elsweyr’s dragon attacks. Other than completing the new tutorial quest (which is probably my favorite intro quest in the entire game now, to be honest) I didn’t pursue the narrative beyond that. I wanted to save that content for when voice acting is included and not spoil things. I am extremely excited about the return of Lyris Titanborn though, one of my favorite characters from the original main questline.
Given that this is a pre-release build on a preview server that’s likely a few months, or more, old, it’s in a bit of a rough state in all honesty. Throughout most of my preview session music was just flat out non-existent, which was extremely bizarre for an Elder Scrolls game and almost none of the voice acting was in the game yet. Instead, NPCs spoke via computerized voices similar to what you hear out of Amazon Alexa, but even less human-sounding. To say it was jarring would be an understatement and made it very difficult to focus on story elements or take any characters seriously. I know this will all be fixed for release, but it definitely soured quite a lot of my ability to enjoy the preview session.
In terms of new gameplay content, there are three major pillars: a totally overhauled and revamped vampire skill line, the new antiquities system, and brand new PvE content like the 12-player end-game trial called Kyne’s Aegis, which is located on an island north of Solitude.
First is the newly overhauled vampire skill line. Instead of being a secondary thought for players with mostly passive abilities and bonuses, vampires are now more fully fleshed (pun intended) out and viable as core parts of your character build. The skill line includes several new passives, a new ultimate, and five active abilities that can offer versatility to pretty much any class. For example, one ability turns your character invisible, reduces damage taken by a hefty margin, pulses an AoE over time, and heals you for a fraction of that AoE damage. It just drains your Magicka a bit while active. You can still move while using this power so it will likely become a staple for lots of characters.
Another ability drains your health slowly overtime when it’s toggled, but for every second you leave it active your damage compounds by 10% all the way up until you’re dealing basically double damage. If you combo that with a good, ongoing heal then it could be extremely powerful. Then there’s the ultimate, which transforms you into a hulking vampire lord, heals you up, and buffs your damage output by a large margin.
All vampire abilities are considered criminal acts now as well, in addition to werewolves, putting them in the same category as necromancers in that regard.
Unfortunately the new antiquities system is far less appealing from what I saw. It introduces new mini-games for “scrying” or searching for antiquities in the world and “digging” them up once located. The idea was to create a means of exploration that doesn’t require fighting and raiding and high-skill play, but the end result is something that feels pointless. Until we get a better idea of what kind of rewards it will offer, I can’t imagine investing any real time into the antiquities at all. Both mini games were tedious and confusing as well.
Based on the run around Western Skyrim I took, as well as my whirlwind tour of Blackreach, Solitude, Morthal, and a few caves and delves, I can tell that a lot of effort has gone into making Greymoor feel like not only a good value investment in terms of amount of content, but also in making sure it doesn’t feel like complete deja vu. Many of the landmarks are the same or similar, but there is quite literally tons of new stuff lurking beneath the surface that even the most die hard of Elder Scrolls fans have never seen or heard of before, and that’s extremely exciting.
While it’s been a rough week for Battlefield 5 in terms of news given we now know that double XP isn’t possible given it’s a tech issue, it seems another tech problem isn’t getting fixed again, and these are the Battlefield 5 Ribbons issue.
For those not familiar with Ribbons, it’s a standard award given in almost every Battlefield game. While it was originally featured in Battlefield 5 acting like they did in previous installments of the franchise, there was a Battlefield 5 Ribbon issue that made it so that it didn’t display the proper image or criteria when awarded, nor could they be viewed in a match’s post-action report, which prompted DICE to just remove them from the game entirely. Unfortunately though, we just got confirmation that DICE won’t be able to fix Ribbons at all.
Over on the Battlefield 5 subreddit, a fan asked if Ribbons are coming back, to which DICE Global Community Manager PartWelsh mentioned it’s “very unlikely,” and shared that there’s a “nasty bug in the code” which prevents it from coming back.
There’s a nasty bug in the code that governs it. Prior to 5.0 (where we killed it) the system was active but only worked on the first grant of the Ribbon. We could not convince the system to repeatedly recognise that you were due to receive a ribbon in multiple instances.
Eventually we identified that the resulting error was unresolvable without rebuilding the system. We asked ourselves how long it would take to completely rebuild it and what else we could do with the time instead. Given that we’d been without it pretty much since everyones very first round of Battlefield, we accepted that the time was better spent elsewhere.
It’s a shame. We designed Battlefield V to have the system and we’d rather it had it than not.
Aside from that, there’s another thing that players want that can’t be done, and that’s limited time modes (LTM) playlists. Reddit user Blothbather suggested that DICE adds Outpost, Grind, Rush & Frontlines game modes as part of the remainder of Chapter 6, and tagged Battlefield US Community Manager Jeff Braddock if it’s that possible. Well, the short answer is: it’s not.
You’re gonna hate this answer, and I’m sorry: The UI is limited by the number of playlists that can be in the UI. Therefore, if we added those 4 modes, we’d have to remove 4 things – and honestly, the team isn’t moving in that direction. Check my above reply on more playlists – it’s definitely something we’re exploring.
Hopefully, we’ll get more positive Battlefield 5 news in the coming days. I have to admit though, I’m so looking forward to the next Battlefield game so we can put everything behind us.
Are you annoyed at the Battlefield 5 Ribbons issue or you don’t really care? Let us know your thoughts below.
A podcast with the director of Assassin's Creed 3 and Far Cry 4
04.02.2020 22:00:09 A chat with Alex Hutchinson about his legendary career. He is the game designer of The Sims, Spore and the director of Assassin's Creed 3, Far Cry 4 and the recent Journey to the Savage Planet
TKC servers are well run and every attempt is made to ensure a fun gaming environment. No racist or rude behavior is tolerated on any of our servers. TKC tries to have round the clock administration for it's servers but obviously sometimes a server will have no admin playing so if you witness any abuse for any game please attempt to report the offending players nickname, and if possible GUID here: "Server Vistors Complaint". Just give as many details as you can remember such as what the player was doing/saying. In addition cheating is not tolerated on our servers. We are protected by any of a number of different cheat tools at any given time including; VAC, steambans.com, pbbans.com, ggc-stream.com, metabans, pbscreens.com and punkbuster, depending on the game. If caught cheating your information will be submitted to the appropriate cheat tracker and you will be added to their database which will ban your Steam ID, PB GUID or EA GUID depending on the game and website.
When available we also offer ways for players, in-game, to contact admins to report bad behavior. These come in the form of game server plugins. Players will, if the server has the option available, have the option to report a player using, @report [player] [reason] or @admin [reason] to call an admin to the server. If an admin doesn't respond in a timely manner, please use the @report option so we can follow up on it later or use "Server Vistors Complaint" as mentioned above. If an admin is not available, we also try to give the players the opportunity to use @votekick [player] or @voteban [player] [reason]. This allows the guests to our server the ability to kick or temporarily ban a player who is breaking rules.
Profanity - Many of the games we play have very bad language, some don't, that should make a difference in how we enforce our rules. For that reason we are going to implement a new rule, which will seem strange at first, but there is reason behind it. Bad language will only be tolerated on Teamspeak channels for games where there is bad language in the game. In other words, since there is bad language in Bad Company 2, bad language will be acceptable in the Bad Company 2 Teamspeak channel and on the Bad Company 2 servers. On our Half-Life 2 DM Teamspeak channel and game server, bad language will not be allowed. Future games will also be handled in this manner. The reason, we do not want to exclude members with different beliefs. If I buy a game and one of the selling points for me was the fact that it did not have bad language, that should be respected. I do not want a father or grandfather having to explain bad language to their children or grandchildren because they heard profanity on a TKC Teamspeak channel they thought was free of such things.
How to deal with with Mic/Text spammers - No one wants to listen to a lot of unrelated chatter either on the game server, or Teamspeak. No one wants to see a lot of text spamming either. It's distracting to some, and in the case of Bad Company 2, causes lag problems when the text log gets too long. If someone is talking or typing too much, respectfully ask them to stop. If they continue, you may have to mute or kick them, and if they continue after that, a ban might be in order. When on Teamspeak, a certain amount of "visiting" is fine, but the gamers who want to communicate tactical information to others playing shouldn't have to constantly interrupt talk about the latest CPU, or talk of what's going on at school. If someone is talking too much and you don't feel like you want to address it, PM a clan leader and we can handle the situation.
Team Switching - In some games this is a big no-no and if you are admin for one of those games, ask the player to go back, if they don't and you have the ability, move them back manually. If you continue to have problems, kick/ban them. In other games, like Bad Company 2, team switching usually isn't as big a deal. Sometimes friends or clan members might want to play together, in that case, try to facilitate them and swap some people around. This will show you to be respectful of community and they will probably be very appreciative of your efforts. If there is a mass exodus of people from a bad team to a good team, you can mention in-game that people need to stop. If someone is ignoring you and continues to unbalance the teams, just kick them off the server. For a game like Half-Life 2, teams change after each round, so trying to put clan members together is just a waste of time, that is why team switching is considered bad.
Hacking/Cheating - This is the most overused excuse for kicking someone off of a server. Players are unjustly booted off servers all the time simply because they were too good. That is not fair. Do not base a decision on cheating on a single round, if it isn't really ridiculous score-wise, sometimes people just have great rounds. But if they continue to have an unbelievable K/D ratio, then you might need to ban them. Sometimes it might be necessary to ban someone just because they are killing the server. For me, this is the thing I hate to do the most. That person might be doing nothing wrong, other than being really good at a game. Try to put yourself in their shoes and only ban guys who are really obvious. I don't want to see anyone being banned for an aimbot because they went 29-0. I and many others have had a better score than that, it DOES happen. You have to consider how the person is playing the game. Are they playing as recon? Are they in the heli with a really good pilot? Sometimes, if you are unsure, it might be best to ask the opinion of a clan leader. Remember, visitors to our servers have the ability and a forum to complain about unjust behavior from our server admins. If someone complains about you, you want to know that you did everything by the book.
Soldier Names/Nicknames - We will not allow names that are offensive to anyone. I think we can all use our best judgement here, but if you are unsure, ask another admin what they think of the name and come to a consensus before taking action. Players using racist names should be perm banned immediately. It does no good talking to someone like that because they're only goal is to cause trouble.
Banter and Trash Talking - Now its okay to joke around, but if several players are going at it constantly on the mic or in chat just nicely ask them to stop. If it continues warn them again that if they don't stop they will be kicked, if for no other reason that mic/text spamming. If they ignore this warning then go ahead and kick them. A certain amount of this is fine as long as it's good natured, however sometimes this can lead to hard feelings so you have to use your best judgement of when something is going too far or things are starting to get out of hand.
Racist/intolerant behavior - This is a subject that we will show no mercy on. If someone is being a racist, and that means they are hating on blacks, whites, browns, yellows, whatever the case may be, they get perm banned. No warnings, no kicks, just ban them. We don't need that kind of intolerant behavior on our servers. I don't care if the person is joking, I don't care what his real intent was, if he's spewing hate speech, he's gone. This also applies to someone who is spewing hate speech against a group of people, like Muslims, Christians, agnostics, atheists whoever. We are a gaming clan. This is our hobby and it's supposed to be fun. Everyone who comes to a TKC server should be respected and able to play the game hassle free. Not everyone believes the same, and if someone can't get over it and comes to our server with an agenda that includes racist or intolerant speech, I expect you guys to bring the hammer down swiftly.
Metabans - We will use Metabans only for cheaters and will verify each ban using Cheat-O-Meter. This will ensure that we are not forcing our Metabans followers into banning players we have banned for breaking rules other than cheating. If we deem you are cheating and Cheat-O-Meter doesn't really indicate cheating and we can not find information about you or your clan tag, meaning there is no website or previous information on you as a player or clan that we can cross reference, we will ban you on our servers, but not Metabans. Clans must have a website that we can find and access to be considered legit, otherwise we will view your tags as hogwash and your suspect behavior will be deemed as cheating. Again, we will not add a ban that is not supported by Cheat-O-Meter to Metabans.
We want everyone to have the best time possible so do your best to maintain a good gaming atmosphere, then everyone can have a good time.
To join TKC you only have to read our "Code of Conduct" and then apply for membership by filling out an online application. After submitting your application you will become a "member candidate". You will be allowed to wear our tags but only as (tkc), all letters in lowercase. As you progress, as seen by our members, you will be advanced to (Tkc), then (TKc) and then finally (TKC). You will receive emails at each step with detailed instructions on what you need to do. To obtain your full membership and the right to wear the (TKC) tags, you will have to pass a vote by the TKC members. Only those members who have gotten to know you will vote. An 80% yes vote will be required for full admission. Please keep in mind that full membership takes 8 weeks.
For you to be accepted you will need to display good manners, sportsmanship, and the ability to follow our rules. This applies to all game server activitiy and forum participation. If you do not feel you can meet our requirements we respectfully ask that you not apply as we have many who want to join and we can not waste time on gamers who are not serious about membership.
So now you're a member of TKC congrats! It is important for you to note that membership in TKC is not a lifetime privilege. Only the clan founders Big Flem and Squidward have lifetime membership and can not be removed. Clan leaders expect it's members to participate in clan activites when they can, and to be an ACTIVE member in the clan. We consider active members to be members who regularly post on the forums, participate in clan activities when possible, and communicates and develops friendships inside the clan. We do NOT consider a member to be active if they only ever play on our servers and nothing more. The leaders of this clan work hard to organize events and if you can't support these activities, can't check and post on the forums at least once or twice a week, then you are not TKC material and eventually you will be kicked from the clan. If you do not think you can meet these requirements as a member of TKC, then please don't attempt to gain entry into the clan as you will only waste your time, and ours.
Beyond administration positions such as "Clan Leader", "Division Leader", etc, the answer is no. However we do have achievable military style ribbons and medals that can be won for various acts. You may see each members ribbon and medal "Display Case" by going to the "Members" tab and under each members profile clicking the "Awards" icon. Below is each award and how you obtain that award. Note that medals also have an associative ribbon:
Ribbons(Hover over information icon for description)
In the past TKC had too many admins on our servers and things got a little out of hand. We are not looking for any new admins, however if we feel you will make a good addition to that team we will ask you. Being a server admin is not fun and games. It requires you to WORK, and follow server administrator rules which are well defined once you become an admin. Our admins are forced to stop playing whatever game they might be playing, and work to secure and maintain server tranquility reguarly. If you are an admin that does not mean you will get to run willy nilly and ban, kick, and torture at will. Admins who do not follow our rules will be stripped of admin duties and power. In addition there are more requirements of admins such as, reguarly checking our server admins forum. Once you become an admin you will be given access to this forum and you must check and read it quite often. It is a way for admins to help one another by posting their thoughts on what is going on, who to watch closely, etc. Do not ask us constantly to be an admin, that is the surest way I know to never become an admin. Our leaders will identify the best candidates for admin duties if we think it necessary.
No. In order to have an official TKC server it must meet certain standards. In addition, we might not want a server for a particular game, and if you aren't an admin, then you shouldn't have admin authority on any server. Official TKC servers have to be setup as close to identical as possible. This means that the clan leaders must have all access to any of it's servers including the ability to restart that server, gain access via FTP and game panel. It means that the clan leaders can setup the server with it's normal settings and add the usual addons. In short, if you want to have your own server then that is fine, but don't try to name it "Boom Boom Room" or tie it in any way to TKC.
Clan TKC maintains several servers that are open to it's clan members and the public. In addition TKC has other expenses that require money. To pay the bills TKC relies on it's members and visitors to donate. Without these donations, TKC will cease to exist. Please consider donating money when you can. We do our best to use the money wisely, to invest in TKC, to invest in PC gaming.
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