DICE added a new map called "Capstone" to the playtest.
Leaked footage shows a chopper takedown and gameplay featuring the new map and vehicles.
The pre-alpha gameplay footage reveals improved gunplay and a cleaner UI.
While DICE has shared bits and info about the new Battlefield game, there’s not a lot of gameplay to accompany it. However, thanks to leaks from the ongoing Battlefield Labs playtest, we have an early idea of how the game will look and play.
In the latest playtest update by DICE, the studio added a new map called “Capstone” that participants can test out. As one might expect, people in the private test started leaking stuff the moment they could. This time, we see our first look at a chopper taken down in the new Battlefield game, as well as a good amount of gameplay featuring the new map, vehicles, and more.
As Battlefield Labs testing continues, DICE has issued another community update to keep non-testers in the loop.
Battlefield Labs’ Unveils New Map “Capstone” and the Gameplay Looks Gorgeous Even in an Early State
The footage above, which has a filter on (we explained why in a previous article), shows us our first look at a chopper taken down in the new Battlefield game. Using an RPG, the player takes aim and takes down a chopper.
Not a fan of filters? Yeah, we aren’t too. Thankfully, more gameplay has surfaced where we can check out the in-development game’s visuals. Just remember: this is a pre-alpha build, and graphics, assets, sound work and more will change or be improved before the game’s retail release.
In the video above leaked by a tester who didn’t give a crap whether they get pulled from the test or not, we see the new map, and lots of raw gameplay. There’s footage featuring vehicle gameplay, some infantry action and even a melee knife kill! Even in its pre-alpha phase, I have to admit, the game is looking good. The core gunplay seems to have been nailed down, and everything looks like how a Battlefield game should look.
One interesting change DICE made is making the UI (user interface) look a lot less crowded and cleaner overall. This is another example of how we shouldn’t judge a game based on early, unofficial gameplay and screenshots.
As we get near June, we’re hoping EA has a showcase planned for some of its upcoming games to coincide with Summer Game Fest. Perhaps we’ll have a release date for the new Battlefield game then? Or maybe at least an idea of when the Battlefield Labs playtest will be opened up again to wider reach. Once we know more, expect it here on MP1st.
While nothing has been announced by Electronic Arts, assuming the new Battlefield game currently in development will feature a Battle Pass of some sort seems like a safe bet.
The Elder Scrolls 4: Oblivion Remastered Review - Game Rant
Posted:
04.26.2025 18:00:07 Game Rant Writes "The Elder Scrolls 4: Oblivion Remastered has enough improvements that it could arguably be considered a full-blown remake.
Elder Scrolls Oblivion Remastered Settings for Low-end PC: RTX 3060, RTX 3060 Ti & RTX 4060
Posted:
04.26.2025 14:00:09 Elder Scrolls: Oblivion Remastered has taken the gaming community by storm. Despite being a Game Pass title, it has garnered around 200K concurrent players on Steam. The remake is built atop the Unreal Engine 5 using its cutting-edge (but not so optimized) visual technologies, including Lumen, Nanite, and Virtual Shadows.
The psychological horror game "BrokenLore: DON'T WATCH" is now available for PC via Steam
Posted:
04.26.2025 13:00:07 "The Tokyo-based (Japan) indie games publisher Shochiku and indie games developer Serafini Productions, are today very thrilled and happy to announce that their psychological horror game "BrokenLore: DON'T WATCH", is now available for PC via Steam." - Jonas Ek, TGG.
Active Modifiers allow players to consume Attribute Score bonuses for powerful temporary boosts, beneficial for both solo and team play.
Passive Modifiers are tied to Attribute Tiers, granting bonuses as long as the required Tier is met.
New gear, weapons, and talents have been introduced, including the Pakhan exotic weapon, Nimble Holster, Tinkerer Mask, Imminence Armaments brand set, Measured Assembly gear set, and new named weapons with the 'Perfect Streamline' talent.
With the announcement of The Division 2’s Battle for Brooklyn DLC set for release in May, it comes alongside the Year 7 major update that will be experienced by every player of the game, even if you don’t purchase the DLC.
For those curious what’s new, and what’s about to change, we can stop guessing as Ubisoft has released the complete The Divison 2 Y7S1 PTS patch notes! As players of the looter shooter should be aware by now, Massive Entertainment holds a Private Test Server for players to check out the patch before it goes live. This is to prevent any major bugs from sneaking out and so on.
This patch is also known as Title Update 24 (TU24), so don’t get confused if Ubisoft or some players refer to it that way.
Ubisoft's Massive Entertainment has just lifted the lid on The Division 2's upcoming DLC, Battle for Brooklyn.
The Division 2 Year 7 PTS Patch Notes
MODIFIERS
Global Modifier
This season’s Global Modifier is “Hard-Core”, bringing new build-focused bonuses for yourself and your allies that grow based on your Gear Cores, and increase even further upon defeating enemies marked with Hostile Countermeasures.
Players gain three Attribute Scores: Firearms, Stamina and Electronics, each bonus scaling with the current Attribute Tier.
Firearms
Grants +[X]% Critical Hit Chance (CHC) that bypasses the CHC cap.
Tier 5 Effect: Instantly refills all ammo, including Signature Weapon ammo.
Stamina
Applies +[Y]% Bonus Armor every 300k damage you take.
Tier 5 Effect: Instantly refills all Armor Kits.
Electronics
Every time a skill is used, the cooldown of your other skill is reduced by [Z]% of its current value. (Note: Shields are excluded.)
Tier Progression and Effects Based on Score:
Tier 1
[X]Firearms: 2
[Y]Stamina: 2.5
[Z]Electronics: 7.5
Tier 2
[X]Firearms: 4
[Y]Stamina: 3.25
[Z]Electronics: 11.25
Tier 3
[X]Firearms: 5
[Y]Stamina: 4
[Z]Electronics: 13.75
Tier 4
[X]Firearms: 6
[Y]Stamina: 5
[Z]Electronics: 16.25
Tier 5
[X]Firearms: 10
[Y]Stamina: 7.5
[Z]Electronics: 22.5
Extra Effect:
Firearms: Complete Ammo Refill (including Signature)
Stamina: Armor Kits Refilled
Electronics: Both Cooldowns Reset
Attribute Scores are influenced by your gear and combat actions:
While The Elder Scrolls 4: Oblivion Remastered was a pleasant surprise drop this week (not that much of a surprise drop you're a reader of MP1st given we reported on it dropping on April 22, a day before) the game isn't a simple visual overhaul.
Active Modifiers
This season introduces 5 Active Modifiers, designed to consume your current score bonus in exchange for a powerful temporary boost. While they work best when coordinated with a team, solo players will also benefit significantly from their effects.
Broken Link – on activation, freeze all attributes at their current score and double the values of each current bonus offered by the attributes’ respective tiers, for a limited duration.
Target-Rich Environment – on activation, 3 unmarked targets within 35m will each be marked with a different mark. For the next 15s, your kills and assists will yield a x2 attribute score multiplier. After the 15s are up, freeze the attributes at their current score and the values of each current bonus offered by the attributes’ respective tiers is multiplied by 4 for 25s.
Assault Link – on activation, the player’s Firearms Score is set to Tier 5 for the duration of the ability. Allies within 10m are granted a Firearms Score bonus when cast. The player gains +5% Weapon DMG for every non-red core equipped. Attributes are frozen and bonuses are multiplied by 4 for the duration of the modifier.
Security Link – on activation, the player’s Stamina Score is set to Tier 5 for the duration of the ability. Allies within 10m are granted a Stamina Score bonus when cast. The player gains 60k extra Max Armor for every non-Blue core equipped. Attributes are frozen and bonuses are multiplied by 4 for the duration of the modifier. Duration increased by 3s for each ally nearby at the time of activation.
Tech Link – on activation, the player’s Electronics Score is set to Tier 5 for the duration of the ability. Allies within 10m are granted an Electronics Score bonus when cast. The player gains +10% Skill Efficiency for every non-Yellow Core equipped. Attributes are frozen and bonuses are multiplied by 4 for the duration of the modifier. Duration increased by 3s for each ally nearby at the time of activation.
Passive Modifiers
This season’s Passive Modifiers are directly tied to your current Attribute Tiers.
As long as you meet the required Tier for a specific Attribute, the corresponding bonus is active. If you drop below that Tier, the bonus becomes inactive.
Loaded up – 25% of +Critical Hit Chance (CHC%) is added as +Critical Hit Damage (CHD%) while Max Tier in Firearms.
Specialized – Signature Weapon DMG is boosted by 10% for each Firearms Tier.
Extra Padding – Gain 5% Protection from Elites per Blue Core while Max Tier in Stamina.
Safety First – Hazard Protection is increased by 7.5% for each Stamina Tier.
Hands-on – While in Max Electronics Tier, 50% of the current Skill Haste bonus is added as a Skill Damage Bonus.
Interference Blocker – Disrupt Resistance is increased by 10% for each Electronics Tier.
The Best Kind of Defense – While at least Tier 3 in both Firearms and Stamina, gain +5% Headshot Damage for every 200k Armor you have.
Supportive – While at least Tier 3 in both Stamina and Electronics increases outgoing and incoming repair by 50%.
Tech Upgrades – While at least Tier 3 in both Firearms and Electronics increases Skill Duration by 25% of the current CHD value.
Multitasker – While at Tier 5 in all Attributes, you receive +7.5% Weapon DMG, 85k Max Armor increase and +1 Skill Tier.
A Tier a Day – For each Tier in any attribute, gain +5% Max Health.
Hostile Countermeasures
This season introduces Hostile Countermeasures—special enemy buffs represented by Marks.
Enemies can spawn with one, two, or all three unique Marks, each providing different advantages. Marks are directly tied to the Global Modifier and the Attribute Score system.
Enemy Marks and Effects
Firearms Mark – the marked enemy gains +10% DMG and +20% Movement Speed.
Stamina Mark – the marked enemy gains Overheal. Critical Hit Damage is reduced by 50% on this enemy.
Electronics Mark – the marked enemy takes -33% Damage from skills and -33% Damage to Weakpoints. While their gadgets are deployed, they take -33% Damage.
Note: Enemies cannot receive the same Mark more than once, but they can carry multiple different Marks at the same time.
Rewards for Engaging Marked Enemies
Killing a marked enemy grants Score Points in each Attribute corresponding to their Marks.
Assisting (dealing any damage) grants Score Points per relevant Attribute when the enemy dies.
Skill kills count as assists, not kills.
Skill-based assists do not grant any Score Points.
While Capcom has already confirmed that Resident Evil 9 is in development, we haven't heard anything about it for close to a year since it was confirmed.
GEAR, WEAPONS, & TALENTS
New Exotic Weapon
Pakhan – Exotic RPK-74
Talent “Pakhan”
Each kill with this weapon grants a stack of 50% Magazine Size to the next magazine, up to 4 stacks.
Exotic Mods:
Optics: +5% Weapon Damage
Magazine: +20 Rounds
Muzzle: +5% Crit Chance
Underbarrel: +5% Crit Chance
New Exotic Gear
Nimble Holster – Exotic Holster
Talent “Bob and Weave”
Receive 5% Repairs for every 1m run in cover-to-cover. Damage taken while doing a cover-to-cover is healed over 10s.
Tinkerer – Exotic Mask
Talent “Abridged”
If your Primary and Secondary weapon are not Exotic or Named and of the same type, the Secondary Weapon’s talent will also be applied to the Primary Weapon.
New Gear
Imminence Armaments – Brand Set
1 Piece equipped gives +5% Weapon Damage
2 Pieces equipped give +100% Increased Threat
3 Pieces equipped give +60% Pistol Damage
Named Gear Pieces:
Named Backpack “Cap’n” – Talent “Perfect Leadership”
Performing a cover-to cover grants 20% of your armor as bonus armor to you and all allies for 10s. This is tripled if you end within 10m of an enemy. Cooldown: 10s.
Named Kneepads “Cloak” – Talent “Perfect Attribute”
+50% Reduced Threat
Measured Assembly – Gear Set
2 Pieces equipped give +15% Skill Haste
3 Pieces equipped give +60% Repair Skills
4 Pieces equipped unlock a new unique Talent:
Talent “Huddle”
Receive +1 Skill Tier for each ally Agent that is within range of your Hive. While at Skill Tier 6, having at least one ally Agent in the range of your Hive of Smart Cover for 4s will grant Overcharge for 15s. Cooldown: 40s
Mortars and enemy Skills that enter the range of your Hive or Smart Cover will be destroyed/defused. Cooldown 30s. The cooldown is 15**%** faster for each ally Agent within the range of your Hive
Chest and Backpack Talents:
Chest Bonus – Talent “Hivemind”
Decrease the Overcharge cooldown from 40 to 25.
Backpack Bonus – Talent “Smart Cooperation”
Decrease the Destroy/Defuse cooldown from 30 to 15.
New Named Weapons & Talents
Lud – SOCOM MK16
Talent “ Perfect Streamline”
Receive +87% Weapon Damage when no Skills are on Cooldown.
Purist – Converted SMG-9 A2
Talent “ Perfect Streamline”
Receive +87% Weapon Damage when no Skills are on Cooldown.
Perfect Streamline – Weapon Talent
Receive 87% Weapon Damage when no Skills are on Cooldown.
Embark Studios released The Finals in Dcember 2023 as a free-to-play shooter that had a game show premise.
QOL CHANGES
Progression and Objectives
Seasonal Journey objectives can now be progressed while playing in co-op.
KNOWN ISSUES
Gear and Talent Functionalities
The “Cap’n” Named Backpack’s Talent name and description have not been updated to the perfect version (the Perfect version functionality does work)
The “Cloak” Named Kneepads are missing their Perfect Attribute
The Secondary Weapon’s Talent AR UI overwrites the Primary Weapon’s AR UI when using the “Abridged” Talent
The “Streamline” and “Perpetuation” Talents do not work with the “Abridged” Talent.
Modifiers
Assault Link, Security Link and Tech Link Active Modifiers do not gain the extra duration per nearby ally.
The Hard-Core Global Modifier’s Electronics cooldown reduction does not trigger for Skills that use Charges and Traps.
UI
The “Imminence Armaments” Brand Set’s items and talents are using placeholder icons.
The “Measured Assembly” Gear Set’s items and talents are using placeholder icons.
The “Bob & Weave” Talent is using a placeholder icon.
The “Abridged” Talent is using a placeholder icon.
The “Streamline” and “Perfect Streamline” Talents are using placeholder icons.
Art
The “Tinkerer” Exotic Mask is using a placeholder model.
Remember, there is a chance that the PTS patch notes will be changed once they’re released for the retail version of the game. Ubisoft usually communicates this, so don’t be surprised to see any changes made to this in the coming weeks.
Remedy's upcoming three-player cooperative first-person shooter, set in the Control universe, has a release date! The studio's fans will be happy to know that they can play FBC: Firebreak starting this June.
Oblivion Remastered seems just as moddable as the original, despite no official support
Posted:
04.26.2025 12:00:08 It uses the same game engine as the original Oblivion under the hood, so modders can use the old modding tools for Oblivion Remastered too.
The Elder Scrolls 4: Oblivion Remastered includes combat and quality-of-life improvements, and new secrets.
Oblivion Remastered contains a hidden image of Skyrim's Throat of the World, hinting at a possible Skyrim Remastered.
Skyrim, released in 2011, is the most popular game in The Elder Scrolls franchise and has been re-released on multiple platforms.
While The Elder Scrolls 4: Oblivion Remastered was a pleasant surprise drop this week (not that much of a surprise drop you’re a reader of MP1st given we reported on it dropping on April 22, a day before) the game isn’t a simple visual overhaul.
Bethesda went above and beyond what a remaster should be, as the studio also implemented combat improvements, quality-of-life improvements and apparently, even new secrets!
Last year, we reported on how Ubisoft confirmed that they are working on multiple Assassin's Creed remakes.
Oblivion Remastered Might Be Foreshadowing Skyrim Remastered
Take good look at that image (via sackchief). Notice anything? If you’re not sure what you’re looking at, it’s Skyrim’s tallest mountain called The Throat of the World. While most gamers already know that Oblivion and Skyrim are connected, the original release in 2006 did not have this little nugget, which means Bethesd intentionally added it in!
Is this the studio’s way of hinting that a Skyrim Remastered is on the way? Maybe, maybe not. Chances are, this is just a little Easter egg by the devs — a little wink, if you will. After seeing this, I assume that Bethesda have more Easter eggs hidden throughout the game. Of course, this could also be Bethesda just staying true to the game’s lore, as when Oblivion was released, Skyrim wasn’t a thing yet. Now that it is, the devs just stuck it there since it made sense.
The Elder Scrolls V: Skyrim was released in November 2011 on consoles and PC, and is widely considered the most popular entry in the franchise. Initially released on PC, Xbox 360 and PS3, the game has seen re-releases on the PS4/Xbox One and even the PS5/Xbox Series X|S.
If Bethesda is working on a remaster of Skyrim, let’s hope it doesn’t take the studio 20 years to release it, or that would mean players will be able to play it in 2031, which is just crazy to think about. I assume fans would rather have Bethesda focus on The Elder Scrolls 6, which was announced in 2018. Since then, the latest development about the game is Xbox boss Phil Spencer saying it’s at least 5+ years away (this was in 2023), which puts it on release timeline in 2028.
While Capcom has already confirmed that Resident Evil 9 is in development, we haven't heard anything about it for close to a year since it was confirmed.
(TKC) BF3 - Fly Maps, fast vehicle spawn.. Noob Friendly!:25200
(TKC) RS2V - NFO Fast Server - Noobs Welcome!:7777
You can easily find any of our servers by using the "Server Status" tab. You can also find our servers at the bottom of our forums at: http://www.clan-tkc.com/phpBB or at GameTracker: http://www.gametracker.com/clan/thekillingcommitteeclan/. If you need any help finding our servers in-game, just come to our forums, post a topic and we'll try to help you out.
TKC servers are well run and every attempt is made to ensure a fun gaming environment. No racist or rude behavior is tolerated on any of our servers. TKC tries to have round the clock administration for it's servers but obviously sometimes a server will have no admin playing so if you witness any abuse for any game please attempt to report the offending players nickname, and if possible GUID here: "Server Vistors Complaint". Just give as many details as you can remember such as what the player was doing/saying. In addition cheating is not tolerated on our servers. We are protected by any of a number of different cheat tools at any given time including; VAC, steambans.com, pbbans.com, ggc-stream.com, metabans, pbscreens.com and punkbuster, depending on the game. If caught cheating your information will be submitted to the appropriate cheat tracker and you will be added to their database which will ban your Steam ID, PB GUID or EA GUID depending on the game and website.
When available we also offer ways for players, in-game, to contact admins to report bad behavior. These come in the form of game server plugins. Players will, if the server has the option available, have the option to report a player using, @report [player] [reason] or @admin [reason] to call an admin to the server. If an admin doesn't respond in a timely manner, please use the @report option so we can follow up on it later or use "Server Vistors Complaint" as mentioned above. If an admin is not available, we also try to give the players the opportunity to use @votekick [player] or @voteban [player] [reason]. This allows the guests to our server the ability to kick or temporarily ban a player who is breaking rules.
Profanity - Many of the games we play have very bad language, some don't, that should make a difference in how we enforce our rules. For that reason we are going to implement a new rule, which will seem strange at first, but there is reason behind it. Bad language will only be tolerated on Teamspeak channels for games where there is bad language in the game. In other words, since there is bad language in Bad Company 2, bad language will be acceptable in the Bad Company 2 Teamspeak channel and on the Bad Company 2 servers. On our Half-Life 2 DM Teamspeak channel and game server, bad language will not be allowed. Future games will also be handled in this manner. The reason, we do not want to exclude members with different beliefs. If I buy a game and one of the selling points for me was the fact that it did not have bad language, that should be respected. I do not want a father or grandfather having to explain bad language to their children or grandchildren because they heard profanity on a TKC Teamspeak channel they thought was free of such things.
How to deal with with Mic/Text spammers - No one wants to listen to a lot of unrelated chatter either on the game server, or Teamspeak. No one wants to see a lot of text spamming either. It's distracting to some, and in the case of Bad Company 2, causes lag problems when the text log gets too long. If someone is talking or typing too much, respectfully ask them to stop. If they continue, you may have to mute or kick them, and if they continue after that, a ban might be in order. When on Teamspeak, a certain amount of "visiting" is fine, but the gamers who want to communicate tactical information to others playing shouldn't have to constantly interrupt talk about the latest CPU, or talk of what's going on at school. If someone is talking too much and you don't feel like you want to address it, PM a clan leader and we can handle the situation.
Team Switching - In some games this is a big no-no and if you are admin for one of those games, ask the player to go back, if they don't and you have the ability, move them back manually. If you continue to have problems, kick/ban them. In other games, like Bad Company 2, team switching usually isn't as big a deal. Sometimes friends or clan members might want to play together, in that case, try to facilitate them and swap some people around. This will show you to be respectful of community and they will probably be very appreciative of your efforts. If there is a mass exodus of people from a bad team to a good team, you can mention in-game that people need to stop. If someone is ignoring you and continues to unbalance the teams, just kick them off the server. For a game like Half-Life 2, teams change after each round, so trying to put clan members together is just a waste of time, that is why team switching is considered bad.
Hacking/Cheating - This is the most overused excuse for kicking someone off of a server. Players are unjustly booted off servers all the time simply because they were too good. That is not fair. Do not base a decision on cheating on a single round, if it isn't really ridiculous score-wise, sometimes people just have great rounds. But if they continue to have an unbelievable K/D ratio, then you might need to ban them. Sometimes it might be necessary to ban someone just because they are killing the server. For me, this is the thing I hate to do the most. That person might be doing nothing wrong, other than being really good at a game. Try to put yourself in their shoes and only ban guys who are really obvious. I don't want to see anyone being banned for an aimbot because they went 29-0. I and many others have had a better score than that, it DOES happen. You have to consider how the person is playing the game. Are they playing as recon? Are they in the heli with a really good pilot? Sometimes, if you are unsure, it might be best to ask the opinion of a clan leader. Remember, visitors to our servers have the ability and a forum to complain about unjust behavior from our server admins. If someone complains about you, you want to know that you did everything by the book.
Soldier Names/Nicknames - We will not allow names that are offensive to anyone. I think we can all use our best judgement here, but if you are unsure, ask another admin what they think of the name and come to a consensus before taking action. Players using racist names should be perm banned immediately. It does no good talking to someone like that because they're only goal is to cause trouble.
Banter and Trash Talking - Now its okay to joke around, but if several players are going at it constantly on the mic or in chat just nicely ask them to stop. If it continues warn them again that if they don't stop they will be kicked, if for no other reason that mic/text spamming. If they ignore this warning then go ahead and kick them. A certain amount of this is fine as long as it's good natured, however sometimes this can lead to hard feelings so you have to use your best judgement of when something is going too far or things are starting to get out of hand.
Racist/intolerant behavior - This is a subject that we will show no mercy on. If someone is being a racist, and that means they are hating on blacks, whites, browns, yellows, whatever the case may be, they get perm banned. No warnings, no kicks, just ban them. We don't need that kind of intolerant behavior on our servers. I don't care if the person is joking, I don't care what his real intent was, if he's spewing hate speech, he's gone. This also applies to someone who is spewing hate speech against a group of people, like Muslims, Christians, agnostics, atheists whoever. We are a gaming clan. This is our hobby and it's supposed to be fun. Everyone who comes to a TKC server should be respected and able to play the game hassle free. Not everyone believes the same, and if someone can't get over it and comes to our server with an agenda that includes racist or intolerant speech, I expect you guys to bring the hammer down swiftly.
Metabans - We will use Metabans only for cheaters and will verify each ban using Cheat-O-Meter. This will ensure that we are not forcing our Metabans followers into banning players we have banned for breaking rules other than cheating. If we deem you are cheating and Cheat-O-Meter doesn't really indicate cheating and we can not find information about you or your clan tag, meaning there is no website or previous information on you as a player or clan that we can cross reference, we will ban you on our servers, but not Metabans. Clans must have a website that we can find and access to be considered legit, otherwise we will view your tags as hogwash and your suspect behavior will be deemed as cheating. Again, we will not add a ban that is not supported by Cheat-O-Meter to Metabans.
We want everyone to have the best time possible so do your best to maintain a good gaming atmosphere, then everyone can have a good time.
To join TKC you only have to read our "Code of Conduct" and then apply for membership by filling out an online application. After submitting your application you will become a "member candidate". You will be allowed to wear our tags but only as (tkc), all letters in lowercase. As you progress, as seen by our members, you will be advanced to (Tkc), then (TKc) and then finally (TKC). You will receive emails at each step with detailed instructions on what you need to do. To obtain your full membership and the right to wear the (TKC) tags, you will have to pass a vote by the TKC members. Only those members who have gotten to know you will vote. An 80% yes vote will be required for full admission. Please keep in mind that full membership takes 8 weeks.
For you to be accepted you will need to display good manners, sportsmanship, and the ability to follow our rules. This applies to all game server activitiy and forum participation. If you do not feel you can meet our requirements we respectfully ask that you not apply as we have many who want to join and we can not waste time on gamers who are not serious about membership.
So now you're a member of TKC congrats! It is important for you to note that membership in TKC is not a lifetime privilege. Only the clan founders Big Flem and Squidward have lifetime membership and can not be removed. Clan leaders expect it's members to participate in clan activites when they can, and to be an ACTIVE member in the clan. We consider active members to be members who regularly post on the forums, participate in clan activities when possible, and communicates and develops friendships inside the clan. We do NOT consider a member to be active if they only ever play on our servers and nothing more. The leaders of this clan work hard to organize events and if you can't support these activities, can't check and post on the forums at least once or twice a week, then you are not TKC material and eventually you will be kicked from the clan. If you do not think you can meet these requirements as a member of TKC, then please don't attempt to gain entry into the clan as you will only waste your time, and ours.
Beyond administration positions such as "Clan Leader", "Division Leader", etc, the answer is no. However we do have achievable military style ribbons and medals that can be won for various acts. You may see each members ribbon and medal "Display Case" by going to the "Members" tab and under each members profile clicking the "Awards" icon. Below is each award and how you obtain that award. Note that medals also have an associative ribbon:
Ribbons(Hover over information icon for description)
In the past TKC had too many admins on our servers and things got a little out of hand. We are not looking for any new admins, however if we feel you will make a good addition to that team we will ask you. Being a server admin is not fun and games. It requires you to WORK, and follow server administrator rules which are well defined once you become an admin. Our admins are forced to stop playing whatever game they might be playing, and work to secure and maintain server tranquility reguarly. If you are an admin that does not mean you will get to run willy nilly and ban, kick, and torture at will. Admins who do not follow our rules will be stripped of admin duties and power. In addition there are more requirements of admins such as, reguarly checking our server admins forum. Once you become an admin you will be given access to this forum and you must check and read it quite often. It is a way for admins to help one another by posting their thoughts on what is going on, who to watch closely, etc. Do not ask us constantly to be an admin, that is the surest way I know to never become an admin. Our leaders will identify the best candidates for admin duties if we think it necessary.
No. In order to have an official TKC server it must meet certain standards. In addition, we might not want a server for a particular game, and if you aren't an admin, then you shouldn't have admin authority on any server. Official TKC servers have to be setup as close to identical as possible. This means that the clan leaders must have all access to any of it's servers including the ability to restart that server, gain access via FTP and game panel. It means that the clan leaders can setup the server with it's normal settings and add the usual addons. In short, if you want to have your own server then that is fine, but don't try to name it "Boom Boom Room" or tie it in any way to TKC.
Clan TKC maintains several servers that are open to it's clan members and the public. In addition TKC has other expenses that require money. To pay the bills TKC relies on it's members and visitors to donate. Without these donations, TKC will cease to exist. Please consider donating money when you can. We do our best to use the money wisely, to invest in TKC, to invest in PC gaming.
If you're using Firefox and the bar graph looks like a thumbnail image, turn auto resizing off (or use IE to view this page). Here is how to do it: go here.