Battlefield-Like World War 3 Had A Messy Early Access Launch
World War 3, an online first-person shooter developed by The Farm 51, released in early access on October 19. The launch was not a smooth one, though, and the game continues to suffer from severe bugs and connectivity issues. The Farm 51 has continued to roll out patches for World War 3 to address its issues, and the developer has provided regular updates on the game's situation via Twitter and Steam.
"We've taken it upon ourselves to crush every bug you reported, to iron out every single wrinkle on the canvas of our game--all that to satisfy you and make our game stand out from the early access crowd as a polished, well-cared for and properly managed title," The Farm 51 wrote in a Steam blog post. "Unfortunately our ranks are thin. Despite our dedication and resolve some technical issues prevent us from delivering what we want you to experience."
According to Rock, Paper, Shotgun, The Farm 51 has implemented numerous patches over the three days following World War 3's launch. The game remains fairly buggy however, and numerous players are still struggling to get into a match without being dropped.
World War 3 is a tactics-based shooter that focuses on modern-day, realistic shooter combat. You aren't able to perform near-superhuman feats, and you're at a disadvantage if you choose to fight solo. Operating as a team is crucial for success. Multiplayer matches host up to 64 players at a time, and each team is forced to work together to both defend their position and overwhelm their opponents'. In Warzone mode, you'll fight in massive Battlefield-like battles. Meanwhile, Recon mode is smaller and tasks players with securing "high-value targets in hostile territory."
World War 3 is available on PC in early access. The Farm 51 is considering bringing the game to consoles, but the team has not confirmed anything yet.
For one day only--ending October 23 and available in limited supply--you can get the Sniper: Ghost Warrior Trilogy from Fanatical for just $1. That's three games for a buck, or $0.33 each. Not a bad deal if you're interested in dipping your trigger finger into this series of PC shooters. Once you make your purchase, you'll instantly get a code you can redeem on Steam.
Released between 2010 and 2017, the Sniper: Ghost Warrior trilogy was developed and published by the Polish game maker City Interactive (which also made Lords of the Fallen). The trilogy puts you behind the scope of a sniper rifle and has you take out enemy soldiers across a variety of missions. When you make your kills, the game slows down and zooms in to display a close-up view of the splattering gore. If you turn up the difficulty level, you'll also have to take into consideration real-life sniper considerations like wind speed and direction, your breath and heartbeat, and gravity's pull on the bullet.
Over the years, our reviewers scored these games in the 5-7 range. The first installment got dinged for having odd bullet physics and bad enemy AI, though the online multiplayer mode fared better than the campaign. Sniper: Ghost Warrior 2 improved upon the original in nearly every way, with only a handful of minor problems keeping it from a wholehearted recommendation.
Last year's third entry made the move to an open-world environment and offered up three play styles: sniper (with a focus on long-range kills), ghost (emphasizing stealth), and warrior (taking an aggressive approach). From our Sniper: Ghost Warrior 3 review: "Sniping is all about being cautious and taking a measured approach, and you're rewarded for your patience with some immensely satisfying killshots. For first-person shooters, it offers a unique approach that sets Ghost Warrior 3 apart from its histrionic contemporaries."
If this sounds like a series you want to try, make sure to head over to Fanatical and grab it before it's gone.
Fallout 76 Beta Start Time -- First Play Period Confirmed
The beta for Fallout 76 is just about ready to get underway, and those who will be playing on Xbox One can being pre-loading. This test won't be available at all times, but with the first of these nearly here, Bethesda has announced the first window during which you'll be able to play. The initial session will take place on Tuesday, October 23 from 7 PM ET / 4 PM PT to 11 PM ET / 8 PM PT. The full schedule for the first test follows below.
As previously detailed, Bethesda will be running individual targeted time frames for players to access the beta. The idea is that this will force more players together at a specific time to stress test and put the game through its paces. Sessions will typically last 4-8 hours in a given day, and then the beta will be inoperable again until the next session. The process will repeat over again until November 14.
A beta code is available to anyone who pre-ordered the game across Xbox One, PC, and PlayStation 4. Pre-loading is only available on Xbox One for now, since the PC and PS4 betas will begin on October 30. You'll receive a code with your physical pre-order to enter into the accounts page, or you'll be entered into the pool automatically if you pre-order a digital copy. Note that those codes don't grant you access. Rather, they put you into the potential pool of players to get a distribution code later, since Bethesda is rolling out the invites in waves.
Fallout 76 Beta Times (October 23/24)
US Pacific Time: 4 PM - 8 PM (Tuesday, October 23)
US Eastern Time: 7 PM - 11 PM (Tuesday, October 23)
UK BST: 12 AM - 4 AM (Wednesday, October 24)
Australia AEDT: 10 AM - 2 PM (Wednesday, October 24)
Bethesda plans to let to keep your progress from the beta through to the full game. Pre-ordering also will get you 500 Atoms, the in-game currency, for purchasing cosmetic items in the shop.
Fallout 76 is due out on November 14. For more details, check out our guide to everything we know.
The lewd +18 bullet hell/strip game AHEGAL is now available on Steam
10.22.2018 13:00:11 "I just found out that Oppai Reveal Studios lewd +18 bullet hell/strip game "AHEGAL" has landed on Steam. So don't miss out on the game if you like lewd bullet hell games." - Robin Ek, TGG.
Battlefield 2 Remake of Karkand Map Looks Fantastic and Brings the Nostalgia
If you ask long-time Battlefield fans what their favorite map in the entire series is, there’s a big chance it’s Strike at Karkand (or Back to Karkand if you want to be more recent). While there’s a chance that Karkand will be back in Battlefield V (though unlikely), fans will still need to wait to wage war on one of the franchise’s most iconic maps.
Thankfully, we don’t have to wait at all, if we want to see what a Battlefield 2 remake of Karkand looks like in Unreal Engine 4! YouTube channel Hammer Space has uploaded a video showcasing a fan-made remake of Karkand! There’s new lighting, new textures, and more.
Of course, given how Battlefield V is a shooter set during the World War 2 era, and Battlefield 2 focused on modern combat, chances are low that we’ll see Karkand back in BFV. That said, anything can happen, right? As for the trailer above, it’s entirely fan-made, and it has a long way to go to make the amp playable publicly, and EA surely won’t allow it as well.
Would you want DICE to re-imagine some of its most famous maps for Battlefield V? If so, which ones are you favorite?
Speaking of Battlefield V, don’t forget that we’ll see new info regarding the game’s battle royale mode, “Firestorm,” this week!
10.22.2018 12:00:08 From GameWatcher: "Fallout 76 has just had one of its major NPC factions revealed, which we haven't had the chance to hear about up until now. It's none other than the infamous Enclave, which was sure to have at least some sort of a presence in Fallout 76 no matter what."
TKC servers are well run and every attempt is made to ensure a fun gaming environment. No racist or rude behavior is tolerated on any of our servers. TKC tries to have round the clock administration for it's servers but obviously sometimes a server will have no admin playing so if you witness any abuse for any game please attempt to report the offending players nickname, and if possible GUID here: "Server Vistors Complaint". Just give as many details as you can remember such as what the player was doing/saying. In addition cheating is not tolerated on our servers. We are protected by any of a number of different cheat tools at any given time including; VAC, steambans.com, pbbans.com, ggc-stream.com, metabans, pbscreens.com and punkbuster, depending on the game. If caught cheating your information will be submitted to the appropriate cheat tracker and you will be added to their database which will ban your Steam ID, PB GUID or EA GUID depending on the game and website.
When available we also offer ways for players, in-game, to contact admins to report bad behavior. These come in the form of game server plugins. Players will, if the server has the option available, have the option to report a player using, @report [player] [reason] or @admin [reason] to call an admin to the server. If an admin doesn't respond in a timely manner, please use the @report option so we can follow up on it later or use "Server Vistors Complaint" as mentioned above. If an admin is not available, we also try to give the players the opportunity to use @votekick [player] or @voteban [player] [reason]. This allows the guests to our server the ability to kick or temporarily ban a player who is breaking rules.
Profanity - Many of the games we play have very bad language, some don't, that should make a difference in how we enforce our rules. For that reason we are going to implement a new rule, which will seem strange at first, but there is reason behind it. Bad language will only be tolerated on Teamspeak channels for games where there is bad language in the game. In other words, since there is bad language in Bad Company 2, bad language will be acceptable in the Bad Company 2 Teamspeak channel and on the Bad Company 2 servers. On our Half-Life 2 DM Teamspeak channel and game server, bad language will not be allowed. Future games will also be handled in this manner. The reason, we do not want to exclude members with different beliefs. If I buy a game and one of the selling points for me was the fact that it did not have bad language, that should be respected. I do not want a father or grandfather having to explain bad language to their children or grandchildren because they heard profanity on a TKC Teamspeak channel they thought was free of such things.
How to deal with with Mic/Text spammers - No one wants to listen to a lot of unrelated chatter either on the game server, or Teamspeak. No one wants to see a lot of text spamming either. It's distracting to some, and in the case of Bad Company 2, causes lag problems when the text log gets too long. If someone is talking or typing too much, respectfully ask them to stop. If they continue, you may have to mute or kick them, and if they continue after that, a ban might be in order. When on Teamspeak, a certain amount of "visiting" is fine, but the gamers who want to communicate tactical information to others playing shouldn't have to constantly interrupt talk about the latest CPU, or talk of what's going on at school. If someone is talking too much and you don't feel like you want to address it, PM a clan leader and we can handle the situation.
Team Switching - In some games this is a big no-no and if you are admin for one of those games, ask the player to go back, if they don't and you have the ability, move them back manually. If you continue to have problems, kick/ban them. In other games, like Bad Company 2, team switching usually isn't as big a deal. Sometimes friends or clan members might want to play together, in that case, try to facilitate them and swap some people around. This will show you to be respectful of community and they will probably be very appreciative of your efforts. If there is a mass exodus of people from a bad team to a good team, you can mention in-game that people need to stop. If someone is ignoring you and continues to unbalance the teams, just kick them off the server. For a game like Half-Life 2, teams change after each round, so trying to put clan members together is just a waste of time, that is why team switching is considered bad.
Hacking/Cheating - This is the most overused excuse for kicking someone off of a server. Players are unjustly booted off servers all the time simply because they were too good. That is not fair. Do not base a decision on cheating on a single round, if it isn't really ridiculous score-wise, sometimes people just have great rounds. But if they continue to have an unbelievable K/D ratio, then you might need to ban them. Sometimes it might be necessary to ban someone just because they are killing the server. For me, this is the thing I hate to do the most. That person might be doing nothing wrong, other than being really good at a game. Try to put yourself in their shoes and only ban guys who are really obvious. I don't want to see anyone being banned for an aimbot because they went 29-0. I and many others have had a better score than that, it DOES happen. You have to consider how the person is playing the game. Are they playing as recon? Are they in the heli with a really good pilot? Sometimes, if you are unsure, it might be best to ask the opinion of a clan leader. Remember, visitors to our servers have the ability and a forum to complain about unjust behavior from our server admins. If someone complains about you, you want to know that you did everything by the book.
Soldier Names/Nicknames - We will not allow names that are offensive to anyone. I think we can all use our best judgement here, but if you are unsure, ask another admin what they think of the name and come to a consensus before taking action. Players using racist names should be perm banned immediately. It does no good talking to someone like that because they're only goal is to cause trouble.
Banter and Trash Talking - Now its okay to joke around, but if several players are going at it constantly on the mic or in chat just nicely ask them to stop. If it continues warn them again that if they don't stop they will be kicked, if for no other reason that mic/text spamming. If they ignore this warning then go ahead and kick them. A certain amount of this is fine as long as it's good natured, however sometimes this can lead to hard feelings so you have to use your best judgement of when something is going too far or things are starting to get out of hand.
Racist/intolerant behavior - This is a subject that we will show no mercy on. If someone is being a racist, and that means they are hating on blacks, whites, browns, yellows, whatever the case may be, they get perm banned. No warnings, no kicks, just ban them. We don't need that kind of intolerant behavior on our servers. I don't care if the person is joking, I don't care what his real intent was, if he's spewing hate speech, he's gone. This also applies to someone who is spewing hate speech against a group of people, like Muslims, Christians, agnostics, atheists whoever. We are a gaming clan. This is our hobby and it's supposed to be fun. Everyone who comes to a TKC server should be respected and able to play the game hassle free. Not everyone believes the same, and if someone can't get over it and comes to our server with an agenda that includes racist or intolerant speech, I expect you guys to bring the hammer down swiftly.
Metabans - We will use Metabans only for cheaters and will verify each ban using Cheat-O-Meter. This will ensure that we are not forcing our Metabans followers into banning players we have banned for breaking rules other than cheating. If we deem you are cheating and Cheat-O-Meter doesn't really indicate cheating and we can not find information about you or your clan tag, meaning there is no website or previous information on you as a player or clan that we can cross reference, we will ban you on our servers, but not Metabans. Clans must have a website that we can find and access to be considered legit, otherwise we will view your tags as hogwash and your suspect behavior will be deemed as cheating. Again, we will not add a ban that is not supported by Cheat-O-Meter to Metabans.
We want everyone to have the best time possible so do your best to maintain a good gaming atmosphere, then everyone can have a good time.
To join TKC you only have to read our "Code of Conduct" and then apply for membership by filling out an online application. After submitting your application you will become a "member candidate". You will be allowed to wear our tags but only as (tkc), all letters in lowercase. As you progress, as seen by our members, you will be advanced to (Tkc), then (TKc) and then finally (TKC). You will receive emails at each step with detailed instructions on what you need to do. To obtain your full membership and the right to wear the (TKC) tags, you will have to pass a vote by the TKC members. Only those members who have gotten to know you will vote. An 80% yes vote will be required for full admission. Please keep in mind that full membership takes 8 weeks.
For you to be accepted you will need to display good manners, sportsmanship, and the ability to follow our rules. This applies to all game server activitiy and forum participation. If you do not feel you can meet our requirements we respectfully ask that you not apply as we have many who want to join and we can not waste time on gamers who are not serious about membership.
So now you're a member of TKC congrats! It is important for you to note that membership in TKC is not a lifetime privilege. Only the clan founders Big Flem and Squidward have lifetime membership and can not be removed. Clan leaders expect it's members to participate in clan activites when they can, and to be an ACTIVE member in the clan. We consider active members to be members who regularly post on the forums, participate in clan activities when possible, and communicates and develops friendships inside the clan. We do NOT consider a member to be active if they only ever play on our servers and nothing more. The leaders of this clan work hard to organize events and if you can't support these activities, can't check and post on the forums at least once or twice a week, then you are not TKC material and eventually you will be kicked from the clan. If you do not think you can meet these requirements as a member of TKC, then please don't attempt to gain entry into the clan as you will only waste your time, and ours.
Beyond administration positions such as "Clan Leader", "Division Leader", etc, the answer is no. However we do have achievable military style ribbons and medals that can be won for various acts. You may see each members ribbon and medal "Display Case" by going to the "Members" tab and under each members profile clicking the "Awards" icon. Below is each award and how you obtain that award. Note that medals also have an associative ribbon:
Ribbons(Hover over information icon for description)
In the past TKC had too many admins on our servers and things got a little out of hand. We are not looking for any new admins, however if we feel you will make a good addition to that team we will ask you. Being a server admin is not fun and games. It requires you to WORK, and follow server administrator rules which are well defined once you become an admin. Our admins are forced to stop playing whatever game they might be playing, and work to secure and maintain server tranquility reguarly. If you are an admin that does not mean you will get to run willy nilly and ban, kick, and torture at will. Admins who do not follow our rules will be stripped of admin duties and power. In addition there are more requirements of admins such as, reguarly checking our server admins forum. Once you become an admin you will be given access to this forum and you must check and read it quite often. It is a way for admins to help one another by posting their thoughts on what is going on, who to watch closely, etc. Do not ask us constantly to be an admin, that is the surest way I know to never become an admin. Our leaders will identify the best candidates for admin duties if we think it necessary.
No. In order to have an official TKC server it must meet certain standards. In addition, we might not want a server for a particular game, and if you aren't an admin, then you shouldn't have admin authority on any server. Official TKC servers have to be setup as close to identical as possible. This means that the clan leaders must have all access to any of it's servers including the ability to restart that server, gain access via FTP and game panel. It means that the clan leaders can setup the server with it's normal settings and add the usual addons. In short, if you want to have your own server then that is fine, but don't try to name it "Boom Boom Room" or tie it in any way to TKC.
Clan TKC maintains several servers that are open to it's clan members and the public. In addition TKC has other expenses that require money. To pay the bills TKC relies on it's members and visitors to donate. Without these donations, TKC will cease to exist. Please consider donating money when you can. We do our best to use the money wisely, to invest in TKC, to invest in PC gaming.
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