Resident Evil 3 Won't Have Multiple Endings Like the Original
Capcom has revealed that Resident Evil 3 won’t have multiple endings and has also outlined a bunch of other changes the remake makes to the original game.
In a new interview with Official PlayStation Magazine, Capcom producer Peter Fabiano was asked if this year’s reimagining of Resident Evil 3 will have multiple endings, to which he resoundingly replies with “no.”
He does reveal, however, that Carlos Oliveira's role is being expanded as a playable character. “Carlos will have his own interesting section to play through,” Fabiano said. Carlos is a mercenary who works for Umbrella but joins Jill to help her rescue people trapped in Raccoon City during the virus outbreak.
The terrifying star of Resident Evil 3 is, of course, the Nemesis, who has been tweaked to up the horror and make him on par for a modern horror game. “We certainly took some elements that we learned from putting together Resident Evil 2’s Tyrant, but Nemesis is his own brand of terror, and a relentless pursuer who can use weapons," Fabiano said.
OPM reports that the Nemesis is able to wander freely around Resident Evil 3’s Raccoon City, untethered, so you never know quite when he’ll turn up. This differs from Resident Evil 2’s Tyrant who, while able to chase you with fairly freely around Raccoon City Police Department, only showed up at scripted moments.
01.10.2020 00:00:09 Alex S. from Link-Cable writes: "Hello and welcome to part four of our preview of all the ways to play games in 2020. After a tour of the three major console manufactures, with looks at Sony, Microsoft and Nintendos 2020 plans, were now shifting our attention over to the granddaddy of all gaming the venerable PC."
Origin PC Is 'Definitely' Going to Put Next-Gen Consoles in the Big O
01.09.2020 15:00:11 About 10 years ago Origin built the original Big O, a liquid-cooled PC with an Xbox 360 crammed into the same box. Last year the Big O returned, with a massive chassis housing a PC, an Xbox One S, a PS4 and a Nintendo Switch. That insane product was just a concept though - Origin just built one because it could. This year at CES 2020 the monster is back, and now as an actual consumer product.
The new Big O has slimmed down – it's using Corsair's Crystal 280X case instead of the massive Origin Genesis case, with RGB lighting powered by Corsair iCUE. And while it does cram both a PC and console in there, you have to choose between a PS4 Pro or Xbox One X – you don't get both (plus a Switch). However, in addition to the PC, the console is liquid cooled too. And you can configure it with a built-in capture card, so it's in theory a good option for console-based content creators and streamers.
Of course, it's a bit of a bummer that the consoles included are "just" a PS4 Pro or Xbox One S. Old news, am I right? But Origin says that once the next-gen consoles launch at the end of this year, the company is "definitely" going to make new versions of the Big O with the Xbox Series X and PlayStation 5.
Until then, the new Big O starts at $2,499 and is available now. And of course if you're in the market for a more traditional gaming PC and don't want to build, you can check our list of the Best Prebuilt Gaming PCs.
01.09.2020 15:00:11 Battlefield 5 audio director Andreas Almström shows how his team found two of the last surviving original WWII-era planes on Earth – the Corsair (USA) and the Zero (Japan) – and recorded their audio so that Battlefield 5 would sound as authentic as possible.
Take a look at the video above, and to see these planes (and many more) in action in Battlefield 5, check out our review of the multiplayer portion of BF5 below.
To read our thoughts of the overall Battlefield 5 package, you can read our overall review that also factors the single-player campaign into the equation. You can also take a look at that time we got a kill with the tiniest gun in Battlefield 1 – one that makes Men in Black's Cricket Gun look like a Gatling Gun.
Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.
Battlefield V 5.2.2 Time to Kill Feedback Still Being Discussed by DICE, Talks About Data Key Points
In case you haven’t been leeping tabs on Battlefield V news, a large portion (and very vocal) part of the community has been rather unhappy with the Battlefield V update 5.2.2 time to kill (TTK) changes. Given we just wrapped up the holidays, DICE is slowly getting back into the mix of things, and the chief discussion so far has once again delved into the Battlefield V 5.2.2 TTK feedback.
DICE Community Manager Jeff Braddock has gone on the official Battlefield V forums and subreddit to answer a few important questions, as well as provide an ear for the community to vent out on. Chief among the concerns touched upon regarding the Battlefield V 5.2.2 TTK feedback is how DICE is still parsing through the data, and what the key points are for these data. Note that we’ve included screenshots of some of the noteworthy replies, though we’ve also included them in the post as text in case the images don’t load (or the posts get deleted).
Per DICE Community Manager Jeff Braddock:
So much to unpack, so let’s get started.
1. The big one – DICE LA hasn’t worked on Battlefield V since … August. And that was just the two maps Lofoten Islands and Provence being refitted to the base game once the 5v5 mode was cancelled. Stockholm has basically been driving all the content and game changes otherwise – not that it matters, as we are one team. (Just a note – most of the DLC content for BF1 was done in DICE LA, as was a lot of fixes for BF4 & the 2nd year maps, the BF4 CTE, etc. Facts are fun, huh?) 2. You can literally post without profanity – or don’t post. 3. The team is continuing to look at more tweaks and changes post 5.2.2 Hotfix based on data, telemetry, and feedback. (Note, feedback isn’t “REVERT!” It’s concise, constructive, well-thought-out detailed comments that cite examples and offer suggestions.) 4. Insults and abuse aren’t necessary – and are technically violation of the forums. Consider this your warning. 5. The studio was on holiday from around December 20 – January 7. And yeah, we will celebrate the holidays as individuals and as a company. Not even apologizing for that.
The changes were not an insult to you. That’s a bit dramatic. And they were discussed previous to being released, then we pushed out a hotfix to make adjustments, and we’ll continue making adjustments.
We’re taking feedback and analyzing data and the Dev team will continue to make those adjustments – which is the opposite of contempt, and again, the dramatics seem a bit over the top. (I’m guessing your definition of “contempt” is “Do as I demand or you have contempt for me.” Well, that’s a bit over-the-top. I don’t have contempt for you, the Devs don’t, etc. But they have a plan and see a much bigger picture than you do regarding the changes and road forward for Battlefield V.) That being said, I do understand your frustration but caution your “returning the favor” of your perceived “contempt”. Failure to abide by the guidelines of this forum – be constructive, don’t be abusive, etc. will result in suspension of posting privileges. I would hate for that to happen and absolutely would encourage constructive feedback – not just “revert! It sucks!” Be detailed. Provide specific examples of what’s causing you frustration without accusations, abuse or insults.
“No one likes” – That’s a pretty big generalization and unless you’ve asked everyone, it’s not accurate. I’ve engaged with countless players that have adjusted to the changes and are fine with continued tweaks. That may not be you, but please don’t assume you speak for the entire community, as you don’t.
“hopes in bringing in Christmas noobs” – I keep seeing this phrase randomly thrown about and it’s based on conjecture and assumptions.
“leaving us with a broken unsatisfing game to play” – Remove the word broken. It’s playable. It plays. It’s not broken. You may not like how it plays, it may not fit your style of play, but it’s definitely not “broken”. (There are some bugs the team are working to address with upcoming updates, and as we get closer to the release of those updates and details on those fixes, we’ll share that info.) I’m sorry you find it unsatisfying.
Do I think it’s okay for me and the Devs and other employees to take a holiday break? Absolutely.
Over on the Battlefield V subreddit, Braddock has also engaged with the community and has even touched upon the data the studio has collected so far, and how they interpret some of it, and what are “red flags.”
The key point for the data is to keep people playing longer (more matches, completed matches, furthered progression). If they see that “yeah, the volume of people playing has increased but the session length (time people stay in-game) has dropped” that’s a big red flag. That pivots to what the community is talking about. “Well, many don’t like the weapon changes, the spotting system changes, the vehicle/plane changes.” They focus on THOSE data points and work to improve them.
I want everyone to know (hopefully), I ABSOLUTELY understand why many want a “TTK revert”. From BFBC2 to BF4, I mainly played on Hardcore servers. It was more punishing but when you had amazing moments, they were TRULY amazing. You felt like Rambo and the Terminator had a baby named YOU.
Personally, I think if we had a HC mode (let’s say it’s the weapon systems pre-5.2, but a little faster) and “Normal” (post 5.2), it could cater to both types of players. That, in addition to more features or “mutators” in Community Games could help. These are just my thoughts – not as a CM but as a Battlefield player. (And I’ve seen a few comments that echo these ideas throughout our community).
We’ll keep an eye on this and report on any new and official info regarding TTK changes and whatnot. Are you satisfied with the current TTK of Battlefield V? Do you think the community is overreacting? Let us know your thoughts in the comments.
Dying Light 2 Is Iterating In All The Right Places
01.09.2020 06:00:10 Dying Light 2 is the sequel to one of the best zombie co-op adventures ever produced, and looks set to follow in the well-established footsteps of its predecessor by providing another relentless trek through an unforgiving post apocalyptic world.
Call Of Duty: WW2 1.25 Update Patch Notes Confirmed
01.09.2020 06:00:10 From PSU: "Sledgehammer Games has unwrapped the full Call of Duty: WW2 1.25 update patch notes for your viewing pleasure, but I wouldnt get too excited; theres nothing major rolling out for the two-year-old shooter, so taper those expectations."
Battlefield V Weekly Challenges and Rewards Chapter 5 Week 11
It’s Thursday, and for Battlefield V players, that means another round of new Battlefield V weekly challenges and rewards! There’s no weapon available this week, but there is a new weapon skin. Called “On All Channels,” you can see the complete list of challenges and rewards below.
Battlefield V weekly challenges and rewards Chapter 5 Week 11 “On All Channels”
When matchmaking through the nodes, you’ll be joining the Outpost playlist:
Outpost on Mercury
Outpost on Arras
Outpost on Aerodome
Outpost on Iwo Jima
Outpost on Pacific Storm
SETUEI – 4,000 CHAPTER XP
Build 5 Fortifications in Outpost.
KNOCK KNOCK – 12,000 CHAPTER XP
Earn 1500 score while in a vehicle in Outpost.
HANDYMAN – 12,000 CHAPTER XP
Build or repair friendly radio towers or vehicles for 1000 health.
MUTUAL SUPPORT – 12,000 CHAPTER XP
Revive squadmates or be revived by squadmates 20 times.
CLEAR THE AIRWAVES – 12,000 CHAPTER XP
As a squad, destroy 5 radio towers.
HI-FI WARFARE – 25,000 CHAPTER XP
As a squad, spend 160,000 requisition points.
LONE WOLF – 12,000 CHAPTER XP
Kill 20 enemies as Recon.
EFFICIENT COMMUNICATIONS – 12,000 CHAPTER XP
Spawn on teammates or have teammates spawn on you 15 times.
CHATTERBOX – 12,000 CHAPTER XP
Deal 1000 damage with stationary weapons or MMGs.
A GAME OF NUMBERS – 25,000 CHAPTER XP
Heal teammates or damage enemies for 7500 points of health.
We’ll most likely be getting the regular stream of Battlefield V news next week once everyone recovers from the holidays. In the meantime, go check out our Battlefield games ranking that were released this past decade to see where Battlefield V ended up.
The Division 2 Episode 3 Content Listed, New Raid Won
Agents, Ubisoft Massive just did their first State of the Game developer stream for The Division 2! Since it’s the start of the new year, there’s a bunch of stuff touched upon by the studio, chief among which are bug fixes, known issues, and The Division 2 Episode 3 content outline.
Set to drop this February (no definite date yet), Episode 3 will be free for everyone, and will once again come with bug fixes, gameplay changes, and of course, new content.
The Division 2 Episode 3 content:
2 New Main Missions
2 Classified Assignments for Year 1 Pass owners
1 New Specialization (no information as of now) – Instant unlock for Year 1 Pass owners
New Exotic Weapon that (among other things) adapts its color to the environment. (Image)
Note that Ubisoft has confirmed that the new Raid will not be part of Episode 3. And for those hoping to catch their first bite of the gameplay changes via the PTS (Private Test Server) for Episode 3, that won’t be happening. Ubisoft has mentioned that they are doing this to avoid spoiling new missions for the players, and also, no balancing changes are planned for this update, so there’s really nothing to test.
Aside from that,Ubisoft has also outlined some of the bugs the studio is aware of, this include invisible walls, shotguns in PvP, and more.
There was maintenance on Tuesday that introduced the Legacy Caches into the game. More about them in the paragraph below. In short, the new Legacy Caches can be bought with money, they have a limited amount of items and they have no duplicates. They can’t be earned in-game.
There is a situation with the Raid Leaderboards where players found a way to beat the raid faster than it supposed to be. That shows on the leaderboards. This is something they are looking at and since the players are listed on the leaderboards, it gives them something to work with. Depending on the investigation, they will look into if they can be removed from the leaderboards.
Raid Activity Summary
There are issues with the Raid Activity Summary that the results are not listed correctly. They are working on a solution and they will probably remove the summary for now until it is fixed.
There has been a lot of investigation into the reported invisible walls, that players encounter in the open world. This basically has to do with streaming from the hard drive that loads the data that is displayed on the screen. Depending on how fast (or slow) that hard drive is, it can become a bottleneck and that in essence leads to the invisible walls when the map is not fully loaded yet. That has been identified and they are working on solutions that should be delivered asap.
Shotguns in PVP
They know that the shotguns are an issue in PVP and they will address it in Episode 3.
Enemies stuck in Spawns
They know about this issue and it should be addressed in Episode 3.
For those looking forward to this month’s State of the Game presentations, Ubisoft has also given a roadmap of what will be discussed this month.
Next week (Item Stats and RNG – UI Changes)
Two weeks (Recalibration, Inventory and Stats Management)
Three Weeks (Episode 3 Content and Specialization)
Once we know when The Division 2 Episode 3 will be out, we’ll be sure to announce it.
TKC servers are well run and every attempt is made to ensure a fun gaming environment. No racist or rude behavior is tolerated on any of our servers. TKC tries to have round the clock administration for it's servers but obviously sometimes a server will have no admin playing so if you witness any abuse for any game please attempt to report the offending players nickname, and if possible GUID here: "Server Vistors Complaint". Just give as many details as you can remember such as what the player was doing/saying. In addition cheating is not tolerated on our servers. We are protected by any of a number of different cheat tools at any given time including; VAC, steambans.com, pbbans.com, ggc-stream.com, metabans, pbscreens.com and punkbuster, depending on the game. If caught cheating your information will be submitted to the appropriate cheat tracker and you will be added to their database which will ban your Steam ID, PB GUID or EA GUID depending on the game and website.
When available we also offer ways for players, in-game, to contact admins to report bad behavior. These come in the form of game server plugins. Players will, if the server has the option available, have the option to report a player using, @report [player] [reason] or @admin [reason] to call an admin to the server. If an admin doesn't respond in a timely manner, please use the @report option so we can follow up on it later or use "Server Vistors Complaint" as mentioned above. If an admin is not available, we also try to give the players the opportunity to use @votekick [player] or @voteban [player] [reason]. This allows the guests to our server the ability to kick or temporarily ban a player who is breaking rules.
Profanity - Many of the games we play have very bad language, some don't, that should make a difference in how we enforce our rules. For that reason we are going to implement a new rule, which will seem strange at first, but there is reason behind it. Bad language will only be tolerated on Teamspeak channels for games where there is bad language in the game. In other words, since there is bad language in Bad Company 2, bad language will be acceptable in the Bad Company 2 Teamspeak channel and on the Bad Company 2 servers. On our Half-Life 2 DM Teamspeak channel and game server, bad language will not be allowed. Future games will also be handled in this manner. The reason, we do not want to exclude members with different beliefs. If I buy a game and one of the selling points for me was the fact that it did not have bad language, that should be respected. I do not want a father or grandfather having to explain bad language to their children or grandchildren because they heard profanity on a TKC Teamspeak channel they thought was free of such things.
How to deal with with Mic/Text spammers - No one wants to listen to a lot of unrelated chatter either on the game server, or Teamspeak. No one wants to see a lot of text spamming either. It's distracting to some, and in the case of Bad Company 2, causes lag problems when the text log gets too long. If someone is talking or typing too much, respectfully ask them to stop. If they continue, you may have to mute or kick them, and if they continue after that, a ban might be in order. When on Teamspeak, a certain amount of "visiting" is fine, but the gamers who want to communicate tactical information to others playing shouldn't have to constantly interrupt talk about the latest CPU, or talk of what's going on at school. If someone is talking too much and you don't feel like you want to address it, PM a clan leader and we can handle the situation.
Team Switching - In some games this is a big no-no and if you are admin for one of those games, ask the player to go back, if they don't and you have the ability, move them back manually. If you continue to have problems, kick/ban them. In other games, like Bad Company 2, team switching usually isn't as big a deal. Sometimes friends or clan members might want to play together, in that case, try to facilitate them and swap some people around. This will show you to be respectful of community and they will probably be very appreciative of your efforts. If there is a mass exodus of people from a bad team to a good team, you can mention in-game that people need to stop. If someone is ignoring you and continues to unbalance the teams, just kick them off the server. For a game like Half-Life 2, teams change after each round, so trying to put clan members together is just a waste of time, that is why team switching is considered bad.
Hacking/Cheating - This is the most overused excuse for kicking someone off of a server. Players are unjustly booted off servers all the time simply because they were too good. That is not fair. Do not base a decision on cheating on a single round, if it isn't really ridiculous score-wise, sometimes people just have great rounds. But if they continue to have an unbelievable K/D ratio, then you might need to ban them. Sometimes it might be necessary to ban someone just because they are killing the server. For me, this is the thing I hate to do the most. That person might be doing nothing wrong, other than being really good at a game. Try to put yourself in their shoes and only ban guys who are really obvious. I don't want to see anyone being banned for an aimbot because they went 29-0. I and many others have had a better score than that, it DOES happen. You have to consider how the person is playing the game. Are they playing as recon? Are they in the heli with a really good pilot? Sometimes, if you are unsure, it might be best to ask the opinion of a clan leader. Remember, visitors to our servers have the ability and a forum to complain about unjust behavior from our server admins. If someone complains about you, you want to know that you did everything by the book.
Soldier Names/Nicknames - We will not allow names that are offensive to anyone. I think we can all use our best judgement here, but if you are unsure, ask another admin what they think of the name and come to a consensus before taking action. Players using racist names should be perm banned immediately. It does no good talking to someone like that because they're only goal is to cause trouble.
Banter and Trash Talking - Now its okay to joke around, but if several players are going at it constantly on the mic or in chat just nicely ask them to stop. If it continues warn them again that if they don't stop they will be kicked, if for no other reason that mic/text spamming. If they ignore this warning then go ahead and kick them. A certain amount of this is fine as long as it's good natured, however sometimes this can lead to hard feelings so you have to use your best judgement of when something is going too far or things are starting to get out of hand.
Racist/intolerant behavior - This is a subject that we will show no mercy on. If someone is being a racist, and that means they are hating on blacks, whites, browns, yellows, whatever the case may be, they get perm banned. No warnings, no kicks, just ban them. We don't need that kind of intolerant behavior on our servers. I don't care if the person is joking, I don't care what his real intent was, if he's spewing hate speech, he's gone. This also applies to someone who is spewing hate speech against a group of people, like Muslims, Christians, agnostics, atheists whoever. We are a gaming clan. This is our hobby and it's supposed to be fun. Everyone who comes to a TKC server should be respected and able to play the game hassle free. Not everyone believes the same, and if someone can't get over it and comes to our server with an agenda that includes racist or intolerant speech, I expect you guys to bring the hammer down swiftly.
Metabans - We will use Metabans only for cheaters and will verify each ban using Cheat-O-Meter. This will ensure that we are not forcing our Metabans followers into banning players we have banned for breaking rules other than cheating. If we deem you are cheating and Cheat-O-Meter doesn't really indicate cheating and we can not find information about you or your clan tag, meaning there is no website or previous information on you as a player or clan that we can cross reference, we will ban you on our servers, but not Metabans. Clans must have a website that we can find and access to be considered legit, otherwise we will view your tags as hogwash and your suspect behavior will be deemed as cheating. Again, we will not add a ban that is not supported by Cheat-O-Meter to Metabans.
We want everyone to have the best time possible so do your best to maintain a good gaming atmosphere, then everyone can have a good time.
To join TKC you only have to read our "Code of Conduct" and then apply for membership by filling out an online application. After submitting your application you will become a "member candidate". You will be allowed to wear our tags but only as (tkc), all letters in lowercase. As you progress, as seen by our members, you will be advanced to (Tkc), then (TKc) and then finally (TKC). You will receive emails at each step with detailed instructions on what you need to do. To obtain your full membership and the right to wear the (TKC) tags, you will have to pass a vote by the TKC members. Only those members who have gotten to know you will vote. An 80% yes vote will be required for full admission. Please keep in mind that full membership takes 8 weeks.
For you to be accepted you will need to display good manners, sportsmanship, and the ability to follow our rules. This applies to all game server activitiy and forum participation. If you do not feel you can meet our requirements we respectfully ask that you not apply as we have many who want to join and we can not waste time on gamers who are not serious about membership.
So now you're a member of TKC congrats! It is important for you to note that membership in TKC is not a lifetime privilege. Only the clan founders Big Flem and Squidward have lifetime membership and can not be removed. Clan leaders expect it's members to participate in clan activites when they can, and to be an ACTIVE member in the clan. We consider active members to be members who regularly post on the forums, participate in clan activities when possible, and communicates and develops friendships inside the clan. We do NOT consider a member to be active if they only ever play on our servers and nothing more. The leaders of this clan work hard to organize events and if you can't support these activities, can't check and post on the forums at least once or twice a week, then you are not TKC material and eventually you will be kicked from the clan. If you do not think you can meet these requirements as a member of TKC, then please don't attempt to gain entry into the clan as you will only waste your time, and ours.
Beyond administration positions such as "Clan Leader", "Division Leader", etc, the answer is no. However we do have achievable military style ribbons and medals that can be won for various acts. You may see each members ribbon and medal "Display Case" by going to the "Members" tab and under each members profile clicking the "Awards" icon. Below is each award and how you obtain that award. Note that medals also have an associative ribbon:
Ribbons(Hover over information icon for description)
In the past TKC had too many admins on our servers and things got a little out of hand. We are not looking for any new admins, however if we feel you will make a good addition to that team we will ask you. Being a server admin is not fun and games. It requires you to WORK, and follow server administrator rules which are well defined once you become an admin. Our admins are forced to stop playing whatever game they might be playing, and work to secure and maintain server tranquility reguarly. If you are an admin that does not mean you will get to run willy nilly and ban, kick, and torture at will. Admins who do not follow our rules will be stripped of admin duties and power. In addition there are more requirements of admins such as, reguarly checking our server admins forum. Once you become an admin you will be given access to this forum and you must check and read it quite often. It is a way for admins to help one another by posting their thoughts on what is going on, who to watch closely, etc. Do not ask us constantly to be an admin, that is the surest way I know to never become an admin. Our leaders will identify the best candidates for admin duties if we think it necessary.
No. In order to have an official TKC server it must meet certain standards. In addition, we might not want a server for a particular game, and if you aren't an admin, then you shouldn't have admin authority on any server. Official TKC servers have to be setup as close to identical as possible. This means that the clan leaders must have all access to any of it's servers including the ability to restart that server, gain access via FTP and game panel. It means that the clan leaders can setup the server with it's normal settings and add the usual addons. In short, if you want to have your own server then that is fine, but don't try to name it "Boom Boom Room" or tie it in any way to TKC.
Clan TKC maintains several servers that are open to it's clan members and the public. In addition TKC has other expenses that require money. To pay the bills TKC relies on it's members and visitors to donate. Without these donations, TKC will cease to exist. Please consider donating money when you can. We do our best to use the money wisely, to invest in TKC, to invest in PC gaming.
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