The Elder Scrolls IV: Oblivion Remastered PS5 vs PS5 Pro vs Xbox Series X|S Graphics Comparison
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04.24.2025 07:00:09 The Elder Scrolls IV: Oblivion Remastered is available on PS5/PS5 Pro/Xbox Series X|S. Read ahead to learn which version is right for you.
Oblivion Remastered Is What We Needed to Forget About Elder Scrolls 6
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04.24.2025 07:00:09 TNS: The Elder Scrolls IV: Oblivion Remastered is finally here and it is the perfect game to keep us distracted while we wait for Elder Scrolls 6.
The Elder Scrolls IV: Oblivion Remastered Is Allegedly Set For Release On Nintendo Switch 2
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04.24.2025 07:00:09 Bethesda Softworks and Virtuos' The Elder Scrolls IV: Oblivion Remastered is set for release on Nintendo Switch 2, based on a new rumor.
The DLC's storyline is set in post-pandemic Brooklyn and involves confronting the Cleaners and Rikers, who have introduced a new threat called the 'Purple Flame'.
New factions include the Revenants, Urban Raiders, and Shadow Brigade, each with unique combat styles and equipment.
The DLC introduces new endgame content, including an 8-player raid called 'Phantom’s Fall,' Legendary difficulty settings, and a Faction Wars mode, along with a Year 7 roadmap with seasonal content.
Ubisoft’s Massive Entertainment has just lifted the lid on The Division 2’s upcoming DLC, Battle for Brooklyn. In a new developer deep dive, the developers revealed that the premium (read: paid) expansion is scheduled to be released on May 27.
If you’re curious what to expect from the premium expansion,. MP1st has everything you need! We have details on the new factions, the storyline, some of the gameplay improvements and more.
New details have emerged about the upcoming portable PlayStation, revealing that it will require some adjustments for PS5 games to run smoothly on the new system.
The Division 2 Battle for Brookly DLC Breakdown
Release Info:
Launch Date: May 27, 2025
Availability: Included with the game’s Gold and Ultimate Editions. Standalone purchase price is $14.99.
Storyline
Location:Post-pandemic Brooklyn during autumn, featuring neighborhoods like Brooklyn Heights and Dumbo.
Narrative:Players confront the Cleaners and Rikers factions, who have introduced a new threat known as the “Purple Flame.”
New Factions in Battle for Brooklyn
The Revenants:Ex-military operatives utilizing advanced technology and adaptive armor.
Urban Raiders:Mercenaries skilled in guerrilla tactics and urban warfare.
Shadow Brigade:Stealth-focused faction operating primarily at night with suppressed weaponry.
New Gameplay Features
Skills:
Smart Cover: Reintroduced from the original game, allowing reinforcement of cover with offensive and defensive buffs.
New Abilities: EMP Dart Gun, Holographic Decoy, and Ballistic Shield Mk. II.
Equipment:
Catalyst Exotic Mask: Provides bonuses related to status effects.
Phantom Gear Set: Enhances stealth capabilities.
Enforcer Heavy Armour: Offers increased strength at the expense of mobility.
Weapons:
MERC-45 SMG: High rate of fire with armor-piercing rounds.
Havoc-92 Sniper Rifle: Long-range rifle with explosive-tipped ammunition.
Hammerhead Shotgun: Close-range weapon with incendiary ammo.
Scorpion Revolver: Sidearm with armor-penetrating capabilities.
Tactical Dagger: Designed for stealth takedowns
Exploration:
Seamless transitions between indoor and outdoor environments.
Enhanced verticality, allowing rooftop and building navigation.
Introduction of a subway system serving as both a fast-travel method and combat zone.
Dynamic Conditions:
Weather effects like fog and blizzards that impact visibility and combat strategies.
Day-night cycles influencing enemy behavior and mission dynamics
New Endgame Content
New Raid:“Phantom’s Fall” – an 8-player operation targeting the last Phantom stronghold.
Legendary Difficulty:Enhanced AI behaviors and challenging enemy waves in major missions.
Faction Wars Mode:Dynamic battles between enemy factions, allowing player participation.
New Battle for Brooklyn Map
Those who don’t want to pony up the dough for the new content, you’ll still be getting new. Massive has also revealed the Year 7 roadmap, which confirms new seasonal content is on the way and more.
The Division 2 Year 7 Roadmap
Planned Additions:
Improve onboarding for new players.
Add depth to endgame activities.
Solidify seasonal content as a core aspect of the game.
Seasonal Content:
Introduction of new events, gear, and gameplay modifiers aligned with narrative developments
Whether you’re getting the DLC or not, expect a download on May 27. Chances are this is the last content drop for The Division 2 before we hear more about the third chapter in the franchise, which Ubisoft has confirmed is in development.
The Elder Scrolls IV: Oblivion Remastered Review in Progress
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04.23.2025 19:00:09
Like a member of the Mythic Dawn popping out of a secret room to stab the emperor in the back, a remaster of The Elder Scrolls IV: Oblivion has shown up out of nowhere, and it’s a dagger I’ll gladly throw myself on. As one of my favorite RPGs ever, it’s no surprise that I’ve already put in a full day’s worth of playing: I’ve closed a dozen Oblivion gates as the hero of Kvatch, made Faustian bargains with a bunch of Daedric gods, fought to become champion of the arena in the Imperial City, and am well on my way to completing a few of the faction questlines – and so far I’m quite impressed by the substantial upgrades of this new version. I recently revisited the original Oblivion, so with its shortcomings very clear in my mind, the improved UI, revised voice lines, and especially the graphical overhaul have made this nearly 20-year-old classic massively more playable. That said, I’ve also seen a disappointingly recognizable amount of jank, like weird animations when getting on a horse, broken questlines, and regular framerate hitching. But as someone who is pretty immune to the charms of nostalgia alone, I’m still having a fantastic time returning to this adorably weird open-world adventure.
It probably goes without saying that the graphical upgrade is Oblivion Remastered’s biggest improvement. While things definitely don’t look anywhere near the normal standards of today, putting this version side-by-side with its 2006 doppelganger is eye-raisingly impressive. The entire map is crisp, with a draw distance my teenage-self could have only dreamed of. Lighting, shadows, and character lip syncing in particular have been overhauled so much that it’s actually kind of shocking. That said, other things bizarrely didn’t get the memo, like the faces of NPCs, which are almost universally hideous and cartoonish and have about a 40% chance of being cross-eyed. (Although, honestly, being horrified by character faces might actually be part of the authentic Oblivion experience.) So not every Nord and mudcrab is as beautiful to look at as your typical big budget game in 2025, but it’s still a total glow up. It’s one of those situations where I somehow remember things looking just like this in 2006, even though they very clearly looked much worse, which speaks to how the spirit and style of the original has been maintained.
The addition of sprinting has made for a remarkably less tedious time.
Perhaps the thing that has had the biggest impact on gameplay in Oblivion Remastered is the inclusion of a sprint button. If you haven’t played Oblivion in over a decade, yes, there was no sprinting – wild, I know – and if you never played it, just understand that you’ll never truly know this gift you’ve been granted from Akatosh himself. I don’t even really mind that I’m now losing stamina by sprinting (something that annoys me in RPGs where you’re literally always running around). It’s worth it, even if it does have the odd side effect of making the entire map feel smaller, especially cities and dungeons that can now be fully explored in about half the time. This change has also made me care a whole lot more about investing in skills and magical buffs that increase my stamina, since now I’m using that meter for nearly everything I do. But despite the extra fiddling that causes, moving quickly through areas I already know like the back of my hand makes for a remarkably less tedious time.
There are also a bunch of major changes to the UI, skills, and leveling system, as well as an entirely new feature called Character Origins, which seem to further modify starting stats. The UI has been modernized with today’s design sensibilities, so there are lots of appreciated additions you might not even notice. The compass has moved to the top of your screen and provides way more information; the health, magicka, and stamina meters are now spaced out across the screen instead of being shoved into one corner together; and the menus are much more intuitively placed, so you can toggle between your spells and character stats a lot faster. Some elements still feel pretty old timey – like the quest log popping up right in the middle of the screen anytime you’ve reached a new milestone in one, awkwardly interrupting whatever you were doing – but most of these annoyances haven’t bothered me much just yet. I also just need to spend more time with the altered leveling system and skills to understand if those changes were for better or worse.
It’s a bummer that two decades wasn’t long enough to fix the jank.
Although developer Virtuous Games headed up this remaster, this is still a Bethesda game through and through, and with that comes a lot of bugs. I've already seen odd stuff, like one time when an Oblivion gate disappeared before my eyes, or how an NPC walked away and wouldn’t let me talk to them even when my quest objective told me I had to (though I was still able to advance the questline despite the log not updating, otherwise I’d be madder about that). Then there’s just plain and simple performance issues I’ve seen while playing on Xbox Series X, like how I lose frames for a second or two anytime the autosave triggers or if I’m battling too many dirty, rat-faced scamps in Kvatch. So far most of this has been the usual cheeky blunders that generally don’t ruin my time, but it’s definitely a bummer to see that two decades wasn’t long enough to fix this janky fantasy world.
That’s all I’ve got for now, but am hoping to have a full review before too long. First I want to wrap up the main quest line, pay a visit to the Shivering Isles, and maybe go on a rampage across Cyrodil just to hear the Imperial guards give me their arrest monologue a few hundred more times. Okay. That’s it. Gonna go catch vampirism or something now. Goodbye.
The Elder Scrolls IV Oblivion Remastered Doesn't Have Official Mod Support on All Platforms
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04.23.2025 18:00:08 Bethesda has confirmed that The Elder Scrolls IV Oblivion Remastered will not have mod support, with no plans to add it at this time.
The sci-fi horror co-op game "Astrumis - Survive Together" is coming Steam on May 26th (2025)
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04.23.2025 18:00:08 "The Kraków-based (Poland) solo indie games developer Tyci today announced with great joy and thrill that their sci-fi horror co-op game "Astrumis - Survive Together", is coming to PC via Steam on May 26th (2025)." - Jonas Ek, TGG.
(TKC) BF3 - Fly Maps, fast vehicle spawn.. Noob Friendly!:25200
(TKC) RS2V - NFO Fast Server - Noobs Welcome!:7777
You can easily find any of our servers by using the "Server Status" tab. You can also find our servers at the bottom of our forums at: http://www.clan-tkc.com/phpBB or at GameTracker: http://www.gametracker.com/clan/thekillingcommitteeclan/. If you need any help finding our servers in-game, just come to our forums, post a topic and we'll try to help you out.
TKC servers are well run and every attempt is made to ensure a fun gaming environment. No racist or rude behavior is tolerated on any of our servers. TKC tries to have round the clock administration for it's servers but obviously sometimes a server will have no admin playing so if you witness any abuse for any game please attempt to report the offending players nickname, and if possible GUID here: "Server Vistors Complaint". Just give as many details as you can remember such as what the player was doing/saying. In addition cheating is not tolerated on our servers. We are protected by any of a number of different cheat tools at any given time including; VAC, steambans.com, pbbans.com, ggc-stream.com, metabans, pbscreens.com and punkbuster, depending on the game. If caught cheating your information will be submitted to the appropriate cheat tracker and you will be added to their database which will ban your Steam ID, PB GUID or EA GUID depending on the game and website.
When available we also offer ways for players, in-game, to contact admins to report bad behavior. These come in the form of game server plugins. Players will, if the server has the option available, have the option to report a player using, @report [player] [reason] or @admin [reason] to call an admin to the server. If an admin doesn't respond in a timely manner, please use the @report option so we can follow up on it later or use "Server Vistors Complaint" as mentioned above. If an admin is not available, we also try to give the players the opportunity to use @votekick [player] or @voteban [player] [reason]. This allows the guests to our server the ability to kick or temporarily ban a player who is breaking rules.
Profanity - Many of the games we play have very bad language, some don't, that should make a difference in how we enforce our rules. For that reason we are going to implement a new rule, which will seem strange at first, but there is reason behind it. Bad language will only be tolerated on Teamspeak channels for games where there is bad language in the game. In other words, since there is bad language in Bad Company 2, bad language will be acceptable in the Bad Company 2 Teamspeak channel and on the Bad Company 2 servers. On our Half-Life 2 DM Teamspeak channel and game server, bad language will not be allowed. Future games will also be handled in this manner. The reason, we do not want to exclude members with different beliefs. If I buy a game and one of the selling points for me was the fact that it did not have bad language, that should be respected. I do not want a father or grandfather having to explain bad language to their children or grandchildren because they heard profanity on a TKC Teamspeak channel they thought was free of such things.
How to deal with with Mic/Text spammers - No one wants to listen to a lot of unrelated chatter either on the game server, or Teamspeak. No one wants to see a lot of text spamming either. It's distracting to some, and in the case of Bad Company 2, causes lag problems when the text log gets too long. If someone is talking or typing too much, respectfully ask them to stop. If they continue, you may have to mute or kick them, and if they continue after that, a ban might be in order. When on Teamspeak, a certain amount of "visiting" is fine, but the gamers who want to communicate tactical information to others playing shouldn't have to constantly interrupt talk about the latest CPU, or talk of what's going on at school. If someone is talking too much and you don't feel like you want to address it, PM a clan leader and we can handle the situation.
Team Switching - In some games this is a big no-no and if you are admin for one of those games, ask the player to go back, if they don't and you have the ability, move them back manually. If you continue to have problems, kick/ban them. In other games, like Bad Company 2, team switching usually isn't as big a deal. Sometimes friends or clan members might want to play together, in that case, try to facilitate them and swap some people around. This will show you to be respectful of community and they will probably be very appreciative of your efforts. If there is a mass exodus of people from a bad team to a good team, you can mention in-game that people need to stop. If someone is ignoring you and continues to unbalance the teams, just kick them off the server. For a game like Half-Life 2, teams change after each round, so trying to put clan members together is just a waste of time, that is why team switching is considered bad.
Hacking/Cheating - This is the most overused excuse for kicking someone off of a server. Players are unjustly booted off servers all the time simply because they were too good. That is not fair. Do not base a decision on cheating on a single round, if it isn't really ridiculous score-wise, sometimes people just have great rounds. But if they continue to have an unbelievable K/D ratio, then you might need to ban them. Sometimes it might be necessary to ban someone just because they are killing the server. For me, this is the thing I hate to do the most. That person might be doing nothing wrong, other than being really good at a game. Try to put yourself in their shoes and only ban guys who are really obvious. I don't want to see anyone being banned for an aimbot because they went 29-0. I and many others have had a better score than that, it DOES happen. You have to consider how the person is playing the game. Are they playing as recon? Are they in the heli with a really good pilot? Sometimes, if you are unsure, it might be best to ask the opinion of a clan leader. Remember, visitors to our servers have the ability and a forum to complain about unjust behavior from our server admins. If someone complains about you, you want to know that you did everything by the book.
Soldier Names/Nicknames - We will not allow names that are offensive to anyone. I think we can all use our best judgement here, but if you are unsure, ask another admin what they think of the name and come to a consensus before taking action. Players using racist names should be perm banned immediately. It does no good talking to someone like that because they're only goal is to cause trouble.
Banter and Trash Talking - Now its okay to joke around, but if several players are going at it constantly on the mic or in chat just nicely ask them to stop. If it continues warn them again that if they don't stop they will be kicked, if for no other reason that mic/text spamming. If they ignore this warning then go ahead and kick them. A certain amount of this is fine as long as it's good natured, however sometimes this can lead to hard feelings so you have to use your best judgement of when something is going too far or things are starting to get out of hand.
Racist/intolerant behavior - This is a subject that we will show no mercy on. If someone is being a racist, and that means they are hating on blacks, whites, browns, yellows, whatever the case may be, they get perm banned. No warnings, no kicks, just ban them. We don't need that kind of intolerant behavior on our servers. I don't care if the person is joking, I don't care what his real intent was, if he's spewing hate speech, he's gone. This also applies to someone who is spewing hate speech against a group of people, like Muslims, Christians, agnostics, atheists whoever. We are a gaming clan. This is our hobby and it's supposed to be fun. Everyone who comes to a TKC server should be respected and able to play the game hassle free. Not everyone believes the same, and if someone can't get over it and comes to our server with an agenda that includes racist or intolerant speech, I expect you guys to bring the hammer down swiftly.
Metabans - We will use Metabans only for cheaters and will verify each ban using Cheat-O-Meter. This will ensure that we are not forcing our Metabans followers into banning players we have banned for breaking rules other than cheating. If we deem you are cheating and Cheat-O-Meter doesn't really indicate cheating and we can not find information about you or your clan tag, meaning there is no website or previous information on you as a player or clan that we can cross reference, we will ban you on our servers, but not Metabans. Clans must have a website that we can find and access to be considered legit, otherwise we will view your tags as hogwash and your suspect behavior will be deemed as cheating. Again, we will not add a ban that is not supported by Cheat-O-Meter to Metabans.
We want everyone to have the best time possible so do your best to maintain a good gaming atmosphere, then everyone can have a good time.
To join TKC you only have to read our "Code of Conduct" and then apply for membership by filling out an online application. After submitting your application you will become a "member candidate". You will be allowed to wear our tags but only as (tkc), all letters in lowercase. As you progress, as seen by our members, you will be advanced to (Tkc), then (TKc) and then finally (TKC). You will receive emails at each step with detailed instructions on what you need to do. To obtain your full membership and the right to wear the (TKC) tags, you will have to pass a vote by the TKC members. Only those members who have gotten to know you will vote. An 80% yes vote will be required for full admission. Please keep in mind that full membership takes 8 weeks.
For you to be accepted you will need to display good manners, sportsmanship, and the ability to follow our rules. This applies to all game server activitiy and forum participation. If you do not feel you can meet our requirements we respectfully ask that you not apply as we have many who want to join and we can not waste time on gamers who are not serious about membership.
So now you're a member of TKC congrats! It is important for you to note that membership in TKC is not a lifetime privilege. Only the clan founders Big Flem and Squidward have lifetime membership and can not be removed. Clan leaders expect it's members to participate in clan activites when they can, and to be an ACTIVE member in the clan. We consider active members to be members who regularly post on the forums, participate in clan activities when possible, and communicates and develops friendships inside the clan. We do NOT consider a member to be active if they only ever play on our servers and nothing more. The leaders of this clan work hard to organize events and if you can't support these activities, can't check and post on the forums at least once or twice a week, then you are not TKC material and eventually you will be kicked from the clan. If you do not think you can meet these requirements as a member of TKC, then please don't attempt to gain entry into the clan as you will only waste your time, and ours.
Beyond administration positions such as "Clan Leader", "Division Leader", etc, the answer is no. However we do have achievable military style ribbons and medals that can be won for various acts. You may see each members ribbon and medal "Display Case" by going to the "Members" tab and under each members profile clicking the "Awards" icon. Below is each award and how you obtain that award. Note that medals also have an associative ribbon:
Ribbons(Hover over information icon for description)
In the past TKC had too many admins on our servers and things got a little out of hand. We are not looking for any new admins, however if we feel you will make a good addition to that team we will ask you. Being a server admin is not fun and games. It requires you to WORK, and follow server administrator rules which are well defined once you become an admin. Our admins are forced to stop playing whatever game they might be playing, and work to secure and maintain server tranquility reguarly. If you are an admin that does not mean you will get to run willy nilly and ban, kick, and torture at will. Admins who do not follow our rules will be stripped of admin duties and power. In addition there are more requirements of admins such as, reguarly checking our server admins forum. Once you become an admin you will be given access to this forum and you must check and read it quite often. It is a way for admins to help one another by posting their thoughts on what is going on, who to watch closely, etc. Do not ask us constantly to be an admin, that is the surest way I know to never become an admin. Our leaders will identify the best candidates for admin duties if we think it necessary.
No. In order to have an official TKC server it must meet certain standards. In addition, we might not want a server for a particular game, and if you aren't an admin, then you shouldn't have admin authority on any server. Official TKC servers have to be setup as close to identical as possible. This means that the clan leaders must have all access to any of it's servers including the ability to restart that server, gain access via FTP and game panel. It means that the clan leaders can setup the server with it's normal settings and add the usual addons. In short, if you want to have your own server then that is fine, but don't try to name it "Boom Boom Room" or tie it in any way to TKC.
Clan TKC maintains several servers that are open to it's clan members and the public. In addition TKC has other expenses that require money. To pay the bills TKC relies on it's members and visitors to donate. Without these donations, TKC will cease to exist. Please consider donating money when you can. We do our best to use the money wisely, to invest in TKC, to invest in PC gaming.
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