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News:
New Official Battlefield Labs Video Shows Bad Company 2 Levels of Destruction
Posted:
04.18.2025 13:00:08
Having trouble viewing the text? You can always read the original article here: New Official Battlefield Labs Video Shows Bad Company 2 Levels of Destruction
Key Takeaways- DICE issued a community update on Battlefield Labs, focusing on the scale of destruction in the next Battlefield game.
- DICE aims to make destruction an integral part of the game, allowing players to reshape the environment for tactical advantages.
- DICE is using Battlefield Labs to understand which environments can be destroyed, the impact of collateral damage, tactical uses of destruction, and balancing the damage ecosystem.
As Battlefield Labs testing continues, DICE has issued another community update to keep non-testers in the loop. This one should make many fans happy, as it’s entirely focused on the scale of destruction, with them sharing an early look at just how chaotic things can get.
Bad Company and Bad Company 2 veterans will undoubtedly love what they’re about to see.
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DICE is ushering in new melee weapons in the new Battlefield game, and aside from looking different, they can even do something new as well, and that's aiding in destruction of the environments such as walls, structures and more.
DICE Shows Off an Early Look at the Scale of Destruction for the Next Battlefield Game
As shared on X, DICE has issued a new community update for Battlefield Labs, this time focusing on the scale of destruction. What used to be a staple feature in the Battlefield franchise, the series has undergone significant downgrades in terms of destruction, with Battlefield 2042 being perhaps the lightest we’ve seen. It seems that DICE is finally listening to the community, as the newest Labs video (which you can watch above) demonstrates just how advanced destruction can be in the latest Battlefield game.
Although this isn’t a representation of the final product, DICE shared in the post that they’re aiming to make destruction an integral part of the franchise.
“Our goals for destruction are centered around adding further gameplay depth by allowing you to reshape the environment and transform your surroundings toward a tactical advantage. For example, barging through walls to surprise your enemies, reshaping the battlefield to create new paths into the capture zones, or taking down a building to take out an attacking squad.
We’re designing destruction around easily identifiable visual and audio language that lets you understand what can be destroyed, altered, or transformed through gameplay.
We aim to make destruction an integral part of your Battlefield experience to create an intuitive, fun, and rewarding environment where you feel empowered to shape the world around you.”
It’s more than just throwing an explosive and seeing things go boom, though, as the team explains that there will be visual cues showing structure degrading after taking enough damage to indicate that it can be destroyed. Players will also be able to create more destruction-related opportunities during gameplay, such as creating holes to shoot from and using the surrounding walls as cover. With rubble now remaining on the battlefield, players will even be able to use it as extra cover. Floors can be blown up, allowing you to quickly descend to a lower level of a building, and even expose enemies without facing them head-on.
Now we’re not sure if the destruction will allow us to level entire maps, like in the Bad Company line of Battlefield games, as DICE is using Labs to understand a few key things (listed below). Some of which are which environments can and can’t be destroyed.
- Understanding which environments can or cannot be destroyed and which type of firepower is required for different material types
- The impact of collateral damage from debris and destructible elements
- Tactical use of destruction to create new pathing or persistent environments
- Balancing the ecosystem of damage through firepower and destruction
So I’ll go on a limb here and say it won’t be on the full scale of Bad Company 2, but based on the video above, it’s pretty up there, and looks to be the most destruction in a Battlefield game since the last entry (Bad Company 2) in the series.
I don’t know about you guys, but this news excites me, and I cannot wait to see how DICE pulls it off in the next Battlefield game. The wait for that won’t be too long either, as it’s expected to arrive between now and March 2026.
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While Battlefield Labs isn't the final name of the new Battlefield game in development, the game client being used for testing is an early representation of the in-development Battlefield.
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"I've had this idea for 25 years": Solo dev behind single-player MMO with fake simulated players insists "I do not plan to add multiplayer" as it soar
Posted:
04.18.2025 12:00:07
Erenshor will remain a mystery
The post "I've had this idea for 25 years": Solo dev behind single-player MMO with fake simulated players insists "I do not plan to add multiplayer" as it soar appeared first on .
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The roguelite run-and-gun game "Neon Abyss 2" is coming to PC via Steam EA on July 17th (2025)
Posted:
04.18.2025 10:00:08
"The London-based (the UK) indie games publisher Kepler Ghost and Xiamen-based (China) indie games develeper Veewo Games, today announced with great joy and thrill that their roguelite run-and-gun game "Neon Abyss 2", is coming to PC via Steam Early Access on July 17th (2025)." - Jonas Ek, TGG.
The post The roguelite run-and-gun game "Neon Abyss 2" is coming to PC via Steam EA on July 17th (2025) appeared first on N4G.
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As the Oblivion remaster looms, fans hope the original RPG's viral goofiness makes it through unscathed
Posted:
04.18.2025 07:00:07
Thank you, Bethesda jank
The post As the Oblivion remaster looms, fans hope the original RPG's viral goofiness makes it through unscathed appeared first on .
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Fallout and Skyrim show us that talented developers make great games when you leave them alone
Posted:
04.17.2025 12:00:07
That judicious lack of oversight permeated everything in Bethesda's RPGs, in a positive fashion.
The post Fallout and Skyrim show us that talented developers make great games when you leave them alone appeared first on N4G.
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Official Elder Scrolls IV Oblivion remake rumored to arrive next month
Posted:
04.17.2025 12:00:07
After years of silence, Bethesda might finally be returning to The Elder Scrolls, with a new Oblivion remake sooner than we expected.
The post Official Elder Scrolls IV Oblivion remake rumored to arrive next month appeared first on N4G.
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Dying Light 2 Spring Update Version 1.068 for Patch 1.22 Adds New Tower Raid Content
Posted:
04.17.2025 11:00:08
Having trouble viewing the text? You can always read the original article here: Dying Light 2 Spring Update Version 1.068 for Patch 1.22 Adds New Tower Raid Content
Key Takeaways- The update introduces 27 new weapons, including elemental weapons and pistols, along with exclusive skins and items for Tower Raid.
- Co-op improvements address enemy behavior synchronization, reduce teleporting and lagging, and enhance the HUD for better situational awareness.
- A new visual mods tool for PC allows players to customize textures in the environment, on weapons, and clothing.
Spring is in the air in Villedor, and Techland is celebrating the changing seasons, the developers have released Dying Light 2 update 1.068, which is for version 1.22.
Those still playing the zombie game on last-gen, the patch will show up as Dying Light 2 version 1.68, and it includes the same new content and gameplay changes.
What can players expect from this seasonal content drop? There are co-op improvements, new weapons, and rewards for Tower Raid, more and a lot more.
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Dying Light 2 Spring Update 1.068 / 1.68 Brings New Content and Co-Op Improvements

Tower Raid — new weapons and rewards
The latest patch introduces an expanded arsenal with the addition of 27 new weapons (including 24 Elemental Weapons and 3 Elemental Pistols you asked for as well), each offering unique capabilities and strategic advantages, encouraging players to explore and adapt their gameplay styles. In tandem with this, the rewards have been updated, offering an array of enticing exclusive skins and other items. Among these rewards, you can find a highly anticipated Breach outfit that allows you to roam the city with the first of the original Tower Raid skins.
Additionally, we’ve implemented several UX improvements to ensure a seamless reward experience. Players can now claim rewards at their convenience, eliminating the risk of missing out on unlocked items. Furthermore, we’ve enhanced communication on the HUD to clearly indicate when rewards are earned, ensuring that players are always informed about their progress and achievements.
Co-op improvements
In the Spring Update, you’ll experience a slew of enhancements designed to elevate your co-op experience. We have addressed and resolved various enemy behavior issues affected by synchronization between players. This intends to ensure smoother gameplay and reduced discrepancies, including the amount of enemies teleporting and lagging.
The HUD has also received substantial improvements, providing clearer visual cues and streamlined access to vital information, ultimately enhancing situational awareness with multiple players on screen.
We’re not stopping here, though! The co-op feature remains a key focus, and we’ve been making steady progress on it over the past few months. Our commitment to enhancing it will continue into the future.
Visual Mods tool
Ever wished you could change a specific detail in Villedor? Add a splash of color here, or add a darker, moodier atmosphere there? Look no further as we’re thrilled to introduce a new visual mods tool to Dying Light 2 Developer Tools. Currently available for PC, it offers a wide range of customization options, allowing players to modify textures in the environment, on weapons and even clothing. While visual mods are only available on PC for now, we’re hard at work making them available on consoles soon to encourage the entire community to get even more creative!
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Gameplay Fixes and Improvements in Dying Light 2’s Latest Game Update on April 17

Co-op
- Fixed the issue with GRE Aberration teleporting in co-op during its mission
- Fixed the issue with Volatiles occasionally teleporting between ground and higher surfaces
- Fixed the issue with the van conversation not playing until all players are nearby during The Breakthrough quest
Tower Raid
- Fixed the issue with Biters sometimes teleporting while traversing climbable objects, e.g., tables
- Fixed the issue with Tower Raid achievements tracking the wrong kind of damage (blunt instead of slashing)
- Fixed the issue with the slope on the upper part of the roof causing Virals and Biters to slide while in a frozen pose
- Fixed the issue with the wardrobe not being moved for peers when the host is too far from them in co-op
- Fixed the meshes of firearms found in chests
- Fixed the issue where the player might become stuck when sliding between multiple tables and sofas
Gameplay
- Fixed the issue with some ranged weapons and tools’ sound sometimes glitching when used during Parkour Shot
- Fixed the issue with ragdolls sometimes not applying correctly when performing ground pound
- Fixed the issue with the enemy not being synced properly during finishers in tight spaces
- Fixed the issue of allowing players to get outside the elevator cabin
Technical
- Fixed the issue with the Snake Warrior’s boots sometimes displaying Killer Krampus boots
- Fixed the issue of audio sometimes missing in random parts of the cutscene right after skipping the prologue
- Fixed the issue with the map sometimes showing only icons
- Fixed various crashes
- Fixed the issue when sometimes hanging from the metro wagon will cause Aiden to get sent into the air
- Fixed the issue when the player receives less XP upon killing multiple enemies simultaneously
- Fixed the issue with PS5 Haptic Feedback sometimes not working properly after performing specific actions
- Fixed the issue where weapons would sometimes stay in the hands of the character model during various animations
- Fixed the issue with some weapons missing shadows
- Fixed the issue with the game crashing when the player continuously fast travels between metro stations
Don’t be surprised if Techland releases another update to fix any issues from the Spring Patch.
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The Elder Scrolls 4: Oblivion Remastered
Posted:
04.17.2025 09:00:09
Bethesda and Xbox are yet to officially unveil The Elder Scrolls 4 Oblivion remake, but it could be here sooner than expected
The post The Elder Scrolls 4: Oblivion Remastered appeared first on .
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Notice on release of Steam Hearts Saturn Tribute and Advanced V.G. Saturn Tribute on Xbox
Posted:
04.17.2025 08:00:09
City Connection: "We would like to inform you that we have decided to postpone the release of the Xbox versions of "Steam Hearts Saturn Tribute" and "Advanced Variable Geo Saturn Tribute," which were scheduled for release on Thursday, May 29, 2025.
Due to the nature of this work being a revival of a work that contains provocative content, we have continued development with the aim of delivering a common gaming experience across multiple platforms."
The post Notice on release of Steam Hearts Saturn Tribute and Advanced V.G. Saturn Tribute on Xbox appeared first on N4G.
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Hideo Kojima confirms Death Stranding 2 features the traditional Japanese couriers that inspired the original's fiddly movement
Posted:
04.17.2025 07:00:08
He's not called Sam Porter Bridges for nothing
The post Hideo Kojima confirms Death Stranding 2 features the traditional Japanese couriers that inspired the original's fiddly movement appeared first on .
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