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  • RIP HL2:DM - CURSE YOU VALVE!

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    Skywings14

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    Post Fri Oct 01, 2010 2:09 am

    Re: RIP HL2:DM - CURSE YOU VALVE!

    well.... there is really no point anymore.... flems is gone....
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    (TKC)TheCrimsonStar

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    Post Fri Oct 01, 2010 2:28 am

    Re: RIP HL2:DM - CURSE YOU VALVE!

    Skywings14 wrote:well.... there is really no point anymore.... flems is gone....


    no it's there, but on a stock map (dm_lockdown) and all the server mods are gone. T3 is starting from scratch. Thank you so much for all your work T. I know this was unexpected but you didn't say "screw it, the game was dying anyway." You're trying to fix it, and for that, we all thank you :icon_happy:
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    ME.

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    Post Fri Oct 01, 2010 2:49 am

    Re: RIP HL2:DM - CURSE YOU VALVE!

    (TKC)TheCrimsonStar wrote:
    Skywings14 wrote:well.... there is really no point anymore.... flems is gone....


    no it's there, but on a stock map (dm_lockdown) and all the server mods are gone. T3 is starting from scratch. Thank you so much for all your work T. I know this was unexpected but you didn't say "screw it, the game was dying anyway." You're trying to fix it, and for that, we all thank you :icon_happy:

    Speaking of which, I experiment stuff on hl2dm servers, and i know how to build them, so if you need any help T, just ask me, and ill help.
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    Sometimes measuring the bottleneck can be interpreted in so many ways. The only Thing ATI can render better then Nvidia is BSoD.
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    Skywings14

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    Post Fri Oct 01, 2010 3:03 am

    Re: RIP HL2:DM - CURSE YOU VALVE!

    flems was deleted? Can you make the same map?
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    ME.

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    Post Fri Oct 01, 2010 3:31 am

    Re: RIP HL2:DM - CURSE YOU VALVE!

    Skywings14 wrote:flems was deleted? Can you make the same map?

    You have a lot to learn about servers.
    The server was deleted, but technically, if you played flems before, the map is still on your computer.
    startingfrom scratch means you have to re-install plug ins such as quake (sound), admin (sourcemod) and more. But SourceBans still works because it connects to the server via rcon.
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    Sometimes measuring the bottleneck can be interpreted in so many ways. The only Thing ATI can render better then Nvidia is BSoD.
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    (TKC)TheCrimsonStar

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    Post Fri Oct 01, 2010 4:06 am

    Re: RIP HL2:DM - CURSE YOU VALVE!

    flems is up again, but on stock map
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    (TKC) Slevin

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    Post Fri Oct 01, 2010 7:07 am

    Re: RIP HL2:DM - CURSE YOU VALVE!

    [utube]http://www.youtube.com/watch?v=WV0bqASKAY8[/utube]
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    (TKC)TheCrimsonStar

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    Post Sat Oct 02, 2010 2:19 am

    Re: RIP HL2:DM - CURSE YOU VALVE!

    I just realized something...since they updated the engine...hacks won't work anymore until they update them to the new engine, which is unlikely for a while.
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    (TKC) brownman350

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    Post Sat Oct 02, 2010 3:30 pm

    Re: RIP HL2:DM - CURSE YOU VALVE!

    You are right Crim. :)
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    ME.

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    Post Sun Oct 03, 2010 12:57 am

    Re: RIP HL2:DM - CURSE YOU VALVE!

    (TKC)TheCrimsonStar wrote:I just realized something...since they updated the engine...hacks won't work anymore until they update them to the new engine, which is unlikely for a while.

    Just remember, since this is the same engine as TF2, CSS, and DOD, we'll have aimbots from those games migrate over.
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    Sometimes measuring the bottleneck can be interpreted in so many ways. The only Thing ATI can render better then Nvidia is BSoD.
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