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STOP WALL HACKERS SV_PURE 1

PostPosted: Mon Oct 18, 2010 10:18 pm
by morgunfreeman
I hope this will be of some use for Server Owners.

Put these codes into your autoexec.cfg (not server.cfg) and you won't have to cycle a map when server is restarted to turn sv_pure 1 on.

sv_pure 1
sv_pure_kick_clients 1
sv_pure_trace 1
sv_allow_wait_command 0

Also copy your pure_server_whitelist.txt into your hl2 directory and all should be fine.

Morgun Freeman :icon_cool:

Re: STOP WALL HACKERS SV_PURE 1

PostPosted: Mon Oct 18, 2010 11:24 pm
by DonJuan
Right.....

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Re: STOP WALL HACKERS SV_PURE 1

PostPosted: Tue Oct 19, 2010 4:01 am
by (TKC)TheCrimsonStar
*tilts head* :icon_neutral:

Re: STOP WALL HACKERS SV_PURE 1

PostPosted: Tue Oct 19, 2010 5:01 am
by Pengwin
I'm thinking this is something for disabling locked models on the server. Back when I edited my models to make them not respond to light (making them bright pink for rebels and light blue for combine, extremely easy to see even in the dark) they would not work on TKC servers. I'd recommend not doing what he says.

Re: STOP WALL HACKERS SV_PURE 1

PostPosted: Tue Oct 19, 2010 5:22 am
by (TKC)-o]T3[o
Well when some random person joins our forums just to give us some cmds to stick in our autoexec, I'm thinking.. no.