Battlefield’s Frostbite 2.0 Engine

Here are the details of Battlefield’s Frostbite 2.0 Engine:
Frostbite 2 will only support DirectX 10 and 11, as we reported.
Frostbite 2.0 is recommended to run on 64-bit CPUs and versions of Windows
The engine will have a new set of compilers and pipelines, which will improve its diversity and open the possibility to mod tools.
Tile-based deferred shading via DirectCompute, which will improve performance.
Morphological Anti-Aliasing (MLAA), implemented with DirectCompute, which provides better bandwidth conservation (exclusive DirectX 11 feature).
Realtime radiosity (a dynamic light source with HDR), powered by the Enlighten middleware engine, previously used in God of War 3 for the PS3
Improved environment destruction.
Frostbite 2 will only support DirectX 10 and 11, as we reported.
Frostbite 2.0 is recommended to run on 64-bit CPUs and versions of Windows
The engine will have a new set of compilers and pipelines, which will improve its diversity and open the possibility to mod tools.
Tile-based deferred shading via DirectCompute, which will improve performance.
Morphological Anti-Aliasing (MLAA), implemented with DirectCompute, which provides better bandwidth conservation (exclusive DirectX 11 feature).
Realtime radiosity (a dynamic light source with HDR), powered by the Enlighten middleware engine, previously used in God of War 3 for the PS3
Improved environment destruction.